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<blockquote data-quote="Var" data-source="post: 8011764" data-attributes="member: 7022819"><p>Hey if you don't want to see my point, you don't have to. If PoE1 is anywhere close to Pirates of the Carribean and Conquistador themed to you in comparison to PoE2, well okay, perception varies.</p><p></p><p>Read again, you seem to have missed he point.</p><p>"RTWP was more or less dead in fantasy RPGs till DOS. The old hallmarks of BG, Icewind Dale, NWN had all been RTWP so a successor was assumed to continue that tradition till one game could prove otherwise."</p><p></p><p>Doesn't have anything to do with what started development firust. I'm saying until PoE1 or even PoE2 was released and got critical acclaim as well as good sales numbers, anyone trying to make a CRPGs and playing it save would have made it RTWP.</p><p>If you want to make the claim that Multiplayer is the big driving force behind DOS and at the same time refuse to entertain the possibility that a pirate theme had negative impact on PoE2, I don't know what to tell you.</p><p></p><p>Use of 'yeet' is indeed ironic and stand in for a nono word I'm apparently not supposed to use on this joint. So my 30 year old bottom is merely trying to follow the rules with a bit of creative freedom, since sentence enhancement words of the F kind aren't possible.</p><p>The ad hominem poke is a bit bat taste, but okay I'll entertain you. Never played BG1 or DOS1, got like 100 hours in BG2, PoE1, PoE2, DOS2, 300ish in PF:KM (not because it's better, just because it drags, still haven't gotten beyond Act 4 or so in a playthrough). Also have like 500 hours in Battle Brothers and something approaching 3000 hours spend on XCOM1 Long War. My yes I do enjoy a good turn based combat simulator and acknowledge I might be pretty partial on the matter.</p><p></p><p>So while I'm definitely on the same side about PoE>PF:KM in mechanical terms, hard disagree on PoE being the better game(s). That's about statistically impossible. Looking at the terrible mess of a launch PF:KM had as well as the backing of their respective studios, PF:KM can't be a worse game in the public's eyes. Something like 20 points less metascore and a much smaller studio/publisher behind it, yet similar sales.</p><p>The Metascore is probably undeserved by now - Owlcat have fixed about all the bugs and performance issues they could find after launch. The whole team appears pretty dedicated, so I'd expect some fun to be had in their 2nd game when they're not busy with learning on the job.</p><p>While I personally reaaally don't like the combat mechanics of 3.5 with even less restrictions, I do think PoE generally has the better combat system, better graphics and better UI. Yet somehow PF:KM is able to keep up with less polish, smaller marketing budget and possibly smaller brand promoting it (Owlcat/Pathfinder vs Obsidian and established PoE Universe).</p><p>Looks to me that overall people think PF:KM is the better RPG and I'm inclined to agree it felt more immersive. You get to make a lot of choices in PF:KM, while they almost exclusively don't have much of a long term impact, they usually hit towards the end of each act and do a good job about making them a tough call in the moment. Painting the trolls in act 2 as sentient creatures in Act 2 comes up as an example where the RPG aspect shines. You can still go full murderhobo and exterminate them all or put in the extra work to spare as many as you can.</p><p>The alignment system and conversation options tied to it are straight up garbage and massively limit your choices though.</p><p></p><p>Anyway BG3 trailer looks neat. More demo gameplay in a bit and possibly Beta in August? Heck yeah.</p><p>Watching the announcement on Saturday made me fire up DOS2 again. Definitve Edition really is a noticeable upgrade over the basegame overall. Turns out it's pretty easy to manage things on Tactician the 2nd time around, took me forever to beat that Act 1 Dragon on the first run. Still not a fan of the armor system or how Teleportation breaks half the "puzzles", still more enjoyable than the first time around.</p></blockquote><p></p>
[QUOTE="Var, post: 8011764, member: 7022819"] Hey if you don't want to see my point, you don't have to. If PoE1 is anywhere close to Pirates of the Carribean and Conquistador themed to you in comparison to PoE2, well okay, perception varies. Read again, you seem to have missed he point. "RTWP was more or less dead in fantasy RPGs till DOS. The old hallmarks of BG, Icewind Dale, NWN had all been RTWP so a successor was assumed to continue that tradition till one game could prove otherwise." Doesn't have anything to do with what started development firust. I'm saying until PoE1 or even PoE2 was released and got critical acclaim as well as good sales numbers, anyone trying to make a CRPGs and playing it save would have made it RTWP. If you want to make the claim that Multiplayer is the big driving force behind DOS and at the same time refuse to entertain the possibility that a pirate theme had negative impact on PoE2, I don't know what to tell you. Use of 'yeet' is indeed ironic and stand in for a nono word I'm apparently not supposed to use on this joint. So my 30 year old bottom is merely trying to follow the rules with a bit of creative freedom, since sentence enhancement words of the F kind aren't possible. The ad hominem poke is a bit bat taste, but okay I'll entertain you. Never played BG1 or DOS1, got like 100 hours in BG2, PoE1, PoE2, DOS2, 300ish in PF:KM (not because it's better, just because it drags, still haven't gotten beyond Act 4 or so in a playthrough). Also have like 500 hours in Battle Brothers and something approaching 3000 hours spend on XCOM1 Long War. My yes I do enjoy a good turn based combat simulator and acknowledge I might be pretty partial on the matter. So while I'm definitely on the same side about PoE>PF:KM in mechanical terms, hard disagree on PoE being the better game(s). That's about statistically impossible. Looking at the terrible mess of a launch PF:KM had as well as the backing of their respective studios, PF:KM can't be a worse game in the public's eyes. Something like 20 points less metascore and a much smaller studio/publisher behind it, yet similar sales. The Metascore is probably undeserved by now - Owlcat have fixed about all the bugs and performance issues they could find after launch. The whole team appears pretty dedicated, so I'd expect some fun to be had in their 2nd game when they're not busy with learning on the job. While I personally reaaally don't like the combat mechanics of 3.5 with even less restrictions, I do think PoE generally has the better combat system, better graphics and better UI. Yet somehow PF:KM is able to keep up with less polish, smaller marketing budget and possibly smaller brand promoting it (Owlcat/Pathfinder vs Obsidian and established PoE Universe). Looks to me that overall people think PF:KM is the better RPG and I'm inclined to agree it felt more immersive. You get to make a lot of choices in PF:KM, while they almost exclusively don't have much of a long term impact, they usually hit towards the end of each act and do a good job about making them a tough call in the moment. Painting the trolls in act 2 as sentient creatures in Act 2 comes up as an example where the RPG aspect shines. You can still go full murderhobo and exterminate them all or put in the extra work to spare as many as you can. The alignment system and conversation options tied to it are straight up garbage and massively limit your choices though. Anyway BG3 trailer looks neat. More demo gameplay in a bit and possibly Beta in August? Heck yeah. Watching the announcement on Saturday made me fire up DOS2 again. Definitve Edition really is a noticeable upgrade over the basegame overall. Turns out it's pretty easy to manage things on Tactician the 2nd time around, took me forever to beat that Act 1 Dragon on the first run. Still not a fan of the armor system or how Teleportation breaks half the "puzzles", still more enjoyable than the first time around. [/QUOTE]
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