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<blockquote data-quote="Ruin Explorer" data-source="post: 8013392" data-attributes="member: 18"><p>ROFL. Wow. You think I have a wild opinion, and your example is that you don't believe people loathe the pod system. How about you go anywhere where XCOM is discussed, and ask people what they think of the pod system?</p><p></p><p>Or read discussion of XCOM Chimera, or Gears Tactics, and hear all the rejoicing about it not using the pod system.</p><p></p><p>What people specifically loathe is the outright cheating, where, then the pod detects you, they get to move and reposition, for free, without missing their turn or having any kind of penalty. Even though you don't get the same if they discover you on their turn.</p><p></p><p>Seriously. You think that's a wild opinion? You're proving you have no idea what XCOM fans or turn-based-tactical game fans think. You seem like a totally massive XCOM fan, so how you don't know is staggering. You really going to sit there and pretend you haven't heard huge amounts of griping about the pods system, after mentioning stuff like Long War? Do you just not read XCOM-connected forums or something? This isn't even pot kettle black. This is pot (you) calling the candlestick black.</p><p></p><p>You also claim rolling is worse than side-based initiative. That is objectively false. Yes, you can end up with the same result. But that's the worst case scenario for rolling, and it's unlikely. It's a 50/50 chance (or thereabouts) with group initiative. So it is a logical impossibility to claim that rolling is "worse" than side-based, given that fact.</p><p></p><p>Individual passive initiative is okay, but would massively increase the value of DEX and anything which boosted your initiative, except Advantage, which would be obviated.</p><p></p><p>I haven't played a mega-ton of Chimera - I've enjoyed it, and I don't agree that there are no choices, rather that they're different choices. I personally find them more engaging them XCOM2, which at this point for me is pretty dull. Gears Tactics is also way better at doing XCOM2 than XCOM2 is. It has side-based initiative, but doesn't use the weak crutch of the pod system, and generally plays really great (I can see not buying it given how expensive it is though - I only have it because of the cheapo subscription you can get it on).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8013392, member: 18"] ROFL. Wow. You think I have a wild opinion, and your example is that you don't believe people loathe the pod system. How about you go anywhere where XCOM is discussed, and ask people what they think of the pod system? Or read discussion of XCOM Chimera, or Gears Tactics, and hear all the rejoicing about it not using the pod system. What people specifically loathe is the outright cheating, where, then the pod detects you, they get to move and reposition, for free, without missing their turn or having any kind of penalty. Even though you don't get the same if they discover you on their turn. Seriously. You think that's a wild opinion? You're proving you have no idea what XCOM fans or turn-based-tactical game fans think. You seem like a totally massive XCOM fan, so how you don't know is staggering. You really going to sit there and pretend you haven't heard huge amounts of griping about the pods system, after mentioning stuff like Long War? Do you just not read XCOM-connected forums or something? This isn't even pot kettle black. This is pot (you) calling the candlestick black. You also claim rolling is worse than side-based initiative. That is objectively false. Yes, you can end up with the same result. But that's the worst case scenario for rolling, and it's unlikely. It's a 50/50 chance (or thereabouts) with group initiative. So it is a logical impossibility to claim that rolling is "worse" than side-based, given that fact. Individual passive initiative is okay, but would massively increase the value of DEX and anything which boosted your initiative, except Advantage, which would be obviated. I haven't played a mega-ton of Chimera - I've enjoyed it, and I don't agree that there are no choices, rather that they're different choices. I personally find them more engaging them XCOM2, which at this point for me is pretty dull. Gears Tactics is also way better at doing XCOM2 than XCOM2 is. It has side-based initiative, but doesn't use the weak crutch of the pod system, and generally plays really great (I can see not buying it given how expensive it is though - I only have it because of the cheapo subscription you can get it on). [/QUOTE]
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