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<blockquote data-quote="Voadam" data-source="post: 1558985" data-attributes="member: 2209"><p>Banes are typified by evil, power, and the threat of spreading corruption.</p><p></p><p>Basically really dark items/creatures locked away in rooms with lots of powerful traps. For traps I'd look at Traps and Treachery I & II from FFG or the old Grimtooth Series if you don't mind getting a little sillier. For items look in sourcebooks like Book of Vile Darkness (WotC), Evil (AEG), Slayer's guide to Demons (Mongoose), etc. For creatures that can be locked up use a lot of immortal outsiders and undead. There are a number of types of creatures that possess items. Use really exotic things that haven't been seen on your world for 10,000 years. This is an excuse to pull out all the odd monster books and magic item sourcebooks you have.</p><p></p><p>Intelligent evil weapons would be common.</p><p></p><p>In our campaign one of the banes that was taken out by an NPC is a demon bound in a dagger that infects any who are struck by it with an infectious possessing demonic disease. This leads straight into a modified Demon God's Fane module I will be running.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1558985, member: 2209"] Banes are typified by evil, power, and the threat of spreading corruption. Basically really dark items/creatures locked away in rooms with lots of powerful traps. For traps I'd look at Traps and Treachery I & II from FFG or the old Grimtooth Series if you don't mind getting a little sillier. For items look in sourcebooks like Book of Vile Darkness (WotC), Evil (AEG), Slayer's guide to Demons (Mongoose), etc. For creatures that can be locked up use a lot of immortal outsiders and undead. There are a number of types of creatures that possess items. Use really exotic things that haven't been seen on your world for 10,000 years. This is an excuse to pull out all the odd monster books and magic item sourcebooks you have. Intelligent evil weapons would be common. In our campaign one of the banes that was taken out by an NPC is a demon bound in a dagger that infects any who are struck by it with an infectious possessing demonic disease. This leads straight into a modified Demon God's Fane module I will be running. [/QUOTE]
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