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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="phantomK9" data-source="post: 7703293" data-attributes="member: 6790724"><p>These are all really good, I have almost no complaints (which is rare).</p><p></p><p>Some minor quibbles:</p><p></p><p><strong>Path of the Ancestral Guardian</strong></p><p><em>Consult the Spirits</em> - Neat ability, but the limitation of three times per long rest seems oddly arbitrary. Why not number of times per long rest equal to Proficiency Bonus or something like that. Also while a cool ability, seems a bit weak, maybe need something more at 10 level....</p><p></p><p><strong>Path of the Storm Herald</strong></p><p><em>Storm of Fury</em> - Kind of want some more than just Desert, Sea, and Tundra, but after racking my brain I can only come up with Volcano (which would probably work very similar to Desert anyway. Hmmm, maybe at 14th level opponents fall prone instead of get stuck....</p><p></p><p><strong>Path of the Zealot</strong></p><p>At first I thought this would step on Paladin toes, but they did a really nice job of keeping them separate.</p><p></p><p><em>Warrior of the Gods</em> - This one seems odd. It is an ability that others take advantage of, not actually you. I mean you would get healed no matter what, and a cleric only needs the holy symbol anyway right? If it is for <em>Resurrection</em> type spells, then it seems kind of out of place for a 3rd level ability. Seems like this really wouldn't come into play much unless your entire group was without their spell components or you needed to be resurrected and your group didn't have the money to pay for it???</p><p></p><p></p><p>....and that's really it. One of the most solid UA that I've seen. Some of this stuff I'm ready to incorporate into my game NOW.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7703293, member: 6790724"] These are all really good, I have almost no complaints (which is rare). Some minor quibbles: [B]Path of the Ancestral Guardian[/B] [I]Consult the Spirits[/I] - Neat ability, but the limitation of three times per long rest seems oddly arbitrary. Why not number of times per long rest equal to Proficiency Bonus or something like that. Also while a cool ability, seems a bit weak, maybe need something more at 10 level.... [B]Path of the Storm Herald[/B] [I]Storm of Fury[/I] - Kind of want some more than just Desert, Sea, and Tundra, but after racking my brain I can only come up with Volcano (which would probably work very similar to Desert anyway. Hmmm, maybe at 14th level opponents fall prone instead of get stuck.... [B]Path of the Zealot[/B] At first I thought this would step on Paladin toes, but they did a really nice job of keeping them separate. [I]Warrior of the Gods[/I] - This one seems odd. It is an ability that others take advantage of, not actually you. I mean you would get healed no matter what, and a cleric only needs the holy symbol anyway right? If it is for [I]Resurrection[/I] type spells, then it seems kind of out of place for a 3rd level ability. Seems like this really wouldn't come into play much unless your entire group was without their spell components or you needed to be resurrected and your group didn't have the money to pay for it??? ....and that's really it. One of the most solid UA that I've seen. Some of this stuff I'm ready to incorporate into my game NOW. [/QUOTE]
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