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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="Hathorym" data-source="post: 7703337" data-attributes="member: 60812"><p>I am of the firm belief that fluff and mechanics can be separated. I saw this and was curious if I could reflavor a path into a martial one, rather than a magical one. I used the Path of Ancient Spirits as my muse.</p><p></p><p><strong>Path of the Stone Smasher</strong></p><p>Like David in his battle with the giant, some barbarians are able to use stones to perform amazing martial feats. Stone Smashers keep a satchel of stones with them, prepared to use their fits of rage to impress upon their enemies that they're about to face an avalanche of pain.</p><p></p><p><strong>Knock 'em Off-Balance</strong></p><p>Beginning at 3rd level, you can use a stone in hand and your rage to distract your foes and protect your allies by continually smashing a rock in their face. While you're raging, you can use a bonus action to choose one creature you can see within 5 feet of you. Until the start of your next turn, or until your rage ends, the chosen creature has disadvantage on any attack that doesn't target you, and if the creature takes the disengage action within 5 feet of you, it's speed is halved until the end of its turn.</p><p></p><p><strong>Brick Block</strong></p><p>Beginning at 6th level, you gain the abilty to throw your stones at just the right time, giving protection to your allies while lowering your own defenses. if your are raging and ally within 30 feet of you takes bludgeoning, piercing, or slashing damage, you can use your reaction to transfer your resistance of those damage types to our ally. The resistance applies to the incoming damage. Until the start of your next turn, the ally keeps the resistance and you lack it, unless you also have it from a source other than rage.</p><p></p><p><strong>Noggin' Smash</strong></p><p>You greatly increase your chances to remember something in the depths of your puny brain by smashing rocks upside your head. Right before you make an Intelligence or Wisdom check, you can give yourself advantage on the check. You can use this feature three times, and you regain expended uses when you finish a long rest.</p><p></p><p><strong>Rock Riposte</strong></p><p>Your skill with stone throwing increases to allow you to be ready for any moment of supreme retaliation. When you or any ally you can see within 30 feet of you is damaged by a melee attack while you're raging, you can use your reaction to cause the attacker to take 2d8 force damage from a flying rock straight to their face.</p></blockquote><p></p>
[QUOTE="Hathorym, post: 7703337, member: 60812"] I am of the firm belief that fluff and mechanics can be separated. I saw this and was curious if I could reflavor a path into a martial one, rather than a magical one. I used the Path of Ancient Spirits as my muse. [B]Path of the Stone Smasher[/B] Like David in his battle with the giant, some barbarians are able to use stones to perform amazing martial feats. Stone Smashers keep a satchel of stones with them, prepared to use their fits of rage to impress upon their enemies that they're about to face an avalanche of pain. [B]Knock 'em Off-Balance[/B] Beginning at 3rd level, you can use a stone in hand and your rage to distract your foes and protect your allies by continually smashing a rock in their face. While you're raging, you can use a bonus action to choose one creature you can see within 5 feet of you. Until the start of your next turn, or until your rage ends, the chosen creature has disadvantage on any attack that doesn't target you, and if the creature takes the disengage action within 5 feet of you, it's speed is halved until the end of its turn. [B]Brick Block[/B] Beginning at 6th level, you gain the abilty to throw your stones at just the right time, giving protection to your allies while lowering your own defenses. if your are raging and ally within 30 feet of you takes bludgeoning, piercing, or slashing damage, you can use your reaction to transfer your resistance of those damage types to our ally. The resistance applies to the incoming damage. Until the start of your next turn, the ally keeps the resistance and you lack it, unless you also have it from a source other than rage. [B]Noggin' Smash[/B] You greatly increase your chances to remember something in the depths of your puny brain by smashing rocks upside your head. Right before you make an Intelligence or Wisdom check, you can give yourself advantage on the check. You can use this feature three times, and you regain expended uses when you finish a long rest. [B]Rock Riposte[/B] Your skill with stone throwing increases to allow you to be ready for any moment of supreme retaliation. When you or any ally you can see within 30 feet of you is damaged by a melee attack while you're raging, you can use your reaction to cause the attacker to take 2d8 force damage from a flying rock straight to their face. [/QUOTE]
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New Barbarian Primal Paths in November 7th Unearthed Arcana
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