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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="Chaosmancer" data-source="post: 7703377" data-attributes="member: 6801228"><p>Ever since I read the Desert Storm path, I've been imagining a dervish warrior who brings the desert wherever he walks.</p><p></p><p>While toying around with a lv 20 build for such a character I thought up something, but then re-read the Ragin Storm Desert ability and now... I'm not sure how it works.</p><p></p><p></p><p>So, for the concept I was building I gave them a shield and Shieldmaster, because I like that on a barbarian, and I came to a thought. Use the bonus action to knock an enemy prone, then if they fail your save, they are stuck drowning prone in quicksand while you wail on them.</p><p></p><p>Unfortuantely it does not read, at the start of their turn an enemy makes a strength save, but instead it says they make the save if they "attempt to move more than 5 feet per turn on the ground while in your aura".</p><p></p><p>Standing from prone takes half your movement, but would it count for moving more than 5 feet? And I guess this does prevent enemies from closing with you, because your aura is 10 ft, so to get next to you they would have to try and move more than 5 ft, which is nice. </p><p></p><p>Best part is, the save is based of Con, a stat a barbarian is generally more than happy to max, and their 20th capstone means you could end up with a save DC of 22, which is not going to be easy to pass even for very strong creatures. </p><p></p><p>So, more powerful than I thought in one case, but would my prone-lock idea actually work per the rules?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7703377, member: 6801228"] Ever since I read the Desert Storm path, I've been imagining a dervish warrior who brings the desert wherever he walks. While toying around with a lv 20 build for such a character I thought up something, but then re-read the Ragin Storm Desert ability and now... I'm not sure how it works. So, for the concept I was building I gave them a shield and Shieldmaster, because I like that on a barbarian, and I came to a thought. Use the bonus action to knock an enemy prone, then if they fail your save, they are stuck drowning prone in quicksand while you wail on them. Unfortuantely it does not read, at the start of their turn an enemy makes a strength save, but instead it says they make the save if they "attempt to move more than 5 feet per turn on the ground while in your aura". Standing from prone takes half your movement, but would it count for moving more than 5 feet? And I guess this does prevent enemies from closing with you, because your aura is 10 ft, so to get next to you they would have to try and move more than 5 ft, which is nice. Best part is, the save is based of Con, a stat a barbarian is generally more than happy to max, and their 20th capstone means you could end up with a save DC of 22, which is not going to be easy to pass even for very strong creatures. So, more powerful than I thought in one case, but would my prone-lock idea actually work per the rules? [/QUOTE]
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New Barbarian Primal Paths in November 7th Unearthed Arcana
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