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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="I'm A Banana" data-source="post: 7703403" data-attributes="member: 2067"><p>There's a lot of things that the Barbarian has that don't make a lot of sense for a character like that. While stuff like Fast Movement/Bonuses vs. Traps and the like can be handwaved away, it's a pretty clear handwave, and it weakens the archetype overall to handwave it.</p><p></p><p>Rage is not the point of the Barbarian class, and if that's all you're really interested in, just loot some version of it and stick it in whatever class makes more sense for you. </p><p></p><p></p><p>Well, we fundamentally disagree about what the Barbarian is, I guess! To me, a class is not simply a package of mechanics, it's an archetype to play, a story to tell. The Barbarian story is not simply the story of rage.</p><p></p><p></p><p></p><p>I might just as well say that there's an unfortunate and unnecessarily narrow tendency among some players to treat the <strong>mechanics</strong> of a class as inviolable writ, rather than as support for certain archetypes. For such players, anything that uses a Rage mechanic that isn't a Barbarian is viewed with suspicion at best.</p><p></p><p>And, to be clear, I am entirely comfortable with saying that the <strong>story</strong> of the Barbarian or Paladin or Cleric absolutely overrides the <strong>mechanics</strong> of the Barbarian or Paladin or Cleric. The design function of a class in my mind is to support the play of a particular archetype - that's <em>why</em> you have classes in the first place. If you aren't going to play into that story and that archetype, your class isn't doing its job anymore. </p><p></p><p>If your holy warrior needs to rage, steal the rage. You don't need to cram yourself into the Barbarian mold just because you want to rage.</p><p></p><p></p><p>Woof. Leaving to one side the paternalistic normativism of the talking point that these organizations don't really understand the religion they profess to follow, I don't think D&D is interested in depicting modern terrorist organizations as PC options - and even if they WERE, I'd want to pick up the Religion skill.</p><p></p><p>And if you toss this back to a more period-appropriate version of the trope, you might pick up on the Crusaders as an expression of a similar motif: violent, warlike people claiming to be inspired by a religion they don't seem to truly understand. </p><p></p><p>They even come to a more civilized country to loot and pillage! </p><p></p><p>But the class to take if you want to be a Crusader is....paladin.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7703403, member: 2067"] There's a lot of things that the Barbarian has that don't make a lot of sense for a character like that. While stuff like Fast Movement/Bonuses vs. Traps and the like can be handwaved away, it's a pretty clear handwave, and it weakens the archetype overall to handwave it. Rage is not the point of the Barbarian class, and if that's all you're really interested in, just loot some version of it and stick it in whatever class makes more sense for you. Well, we fundamentally disagree about what the Barbarian is, I guess! To me, a class is not simply a package of mechanics, it's an archetype to play, a story to tell. The Barbarian story is not simply the story of rage. I might just as well say that there's an unfortunate and unnecessarily narrow tendency among some players to treat the [B]mechanics[/B] of a class as inviolable writ, rather than as support for certain archetypes. For such players, anything that uses a Rage mechanic that isn't a Barbarian is viewed with suspicion at best. And, to be clear, I am entirely comfortable with saying that the [B]story[/B] of the Barbarian or Paladin or Cleric absolutely overrides the [B]mechanics[/B] of the Barbarian or Paladin or Cleric. The design function of a class in my mind is to support the play of a particular archetype - that's [I]why[/I] you have classes in the first place. If you aren't going to play into that story and that archetype, your class isn't doing its job anymore. If your holy warrior needs to rage, steal the rage. You don't need to cram yourself into the Barbarian mold just because you want to rage. Woof. Leaving to one side the paternalistic normativism of the talking point that these organizations don't really understand the religion they profess to follow, I don't think D&D is interested in depicting modern terrorist organizations as PC options - and even if they WERE, I'd want to pick up the Religion skill. And if you toss this back to a more period-appropriate version of the trope, you might pick up on the Crusaders as an expression of a similar motif: violent, warlike people claiming to be inspired by a religion they don't seem to truly understand. They even come to a more civilized country to loot and pillage! But the class to take if you want to be a Crusader is....paladin. [/QUOTE]
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