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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="Marandahir" data-source="post: 7703419" data-attributes="member: 6803643"><p>5e did away with power sources for the most part. We have Arcane and Divine magic, and some aspects of Divine reflect what was called Primal in 4e (Druids, Rangers, Barbarians, Oath of the Ancients Paladins). Elemental and Shadow never worked quite right as specific power sources in 4e, and became tacked on keywords for classes that were otherwise martial, arcane, divine, etc. Psionic is interesting: in 4e, the Ki powers of the Monk were wrapped into Psionic, now Monks are their own thing again, with some thematic overlaps with all three of Psionic, Divine, and Arcane (and with Martial characters, of course). Psionic is now a way of casting spells intuitively by monsters, and all the Psionic classes of 3e and 4e have been wrapped into the Mystic playtest class as various subclasses. This is probably a good thing, though they could create subclasses that use Psionics – for example, a Psionic Magic Sorcerer or a Psychic Warrior Fighter (in the same way as the Eldritch Knight). </p><p></p><p>Martial is less a power source and more the absence of magic, and something everyone does unless they're a caster-only character like the Wizard (who can barely protect itself with a crossbow, quarterstaff, or dagger lest it train as an Eldritch Knight). Martial has become the term in 4e referred to as Military Weapons (to contrast Simple weapons), and really is best used to refer to characters that have Fighting Styles (Fighters, Rangers, and Paladins in the PHB). </p><p></p><p>Barbarians aren't really martial characters in the 5e sense as they lack the formal military training that Fighters, Paladins, and Rangers share, though they have access to many martial weapons. </p><p></p><p>The point is, power source isn't really an important thing in 5e. It's flavor text, and if it helps tell the story you want to tell, then good. But it's not a mechanical part of the balance of the game the same way it was in 4e. Each class should be looked at individually rather than as a piece of a larger chassis of role x power source. Barbarians are powered by their Rage. Clerics are powered by their divine faith. Paladins are powered by their sacred oaths. Fighters are empowered by their martial training. Rogues are powered by their roguish training. Bards are powered by their performances. Monks by their Ki. Mystics by psionic power. These things could be seen as power sources, but they're really class-specific stories.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 7703419, member: 6803643"] 5e did away with power sources for the most part. We have Arcane and Divine magic, and some aspects of Divine reflect what was called Primal in 4e (Druids, Rangers, Barbarians, Oath of the Ancients Paladins). Elemental and Shadow never worked quite right as specific power sources in 4e, and became tacked on keywords for classes that were otherwise martial, arcane, divine, etc. Psionic is interesting: in 4e, the Ki powers of the Monk were wrapped into Psionic, now Monks are their own thing again, with some thematic overlaps with all three of Psionic, Divine, and Arcane (and with Martial characters, of course). Psionic is now a way of casting spells intuitively by monsters, and all the Psionic classes of 3e and 4e have been wrapped into the Mystic playtest class as various subclasses. This is probably a good thing, though they could create subclasses that use Psionics – for example, a Psionic Magic Sorcerer or a Psychic Warrior Fighter (in the same way as the Eldritch Knight). Martial is less a power source and more the absence of magic, and something everyone does unless they're a caster-only character like the Wizard (who can barely protect itself with a crossbow, quarterstaff, or dagger lest it train as an Eldritch Knight). Martial has become the term in 4e referred to as Military Weapons (to contrast Simple weapons), and really is best used to refer to characters that have Fighting Styles (Fighters, Rangers, and Paladins in the PHB). Barbarians aren't really martial characters in the 5e sense as they lack the formal military training that Fighters, Paladins, and Rangers share, though they have access to many martial weapons. The point is, power source isn't really an important thing in 5e. It's flavor text, and if it helps tell the story you want to tell, then good. But it's not a mechanical part of the balance of the game the same way it was in 4e. Each class should be looked at individually rather than as a piece of a larger chassis of role x power source. Barbarians are powered by their Rage. Clerics are powered by their divine faith. Paladins are powered by their sacred oaths. Fighters are empowered by their martial training. Rogues are powered by their roguish training. Bards are powered by their performances. Monks by their Ki. Mystics by psionic power. These things could be seen as power sources, but they're really class-specific stories. [/QUOTE]
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