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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="DEFCON 1" data-source="post: 7703427" data-attributes="member: 7006"><p>This question of using the Barbarian chassis for a Zealot-type character brings up something that I'd actually LIKE to see them do in their Big Book O' Mechanics... which is <em>in addition</em> to your standard list of 2-4 additional subclasses for every class, they also include a bit of "Skills & Powers"-like mechanics equivalency for Class Feature Swaps.</p><p></p><p>And what I mean by that is go through and do what Rodney Thompson did two years ago for the "Non-Magical Ranger" UA, which was to swap out Ranger spells for the Battlemaster's Combat Superiority. He came up with a mechanics equivalency between the two systems-- 1/2 caster magic and Combat Superiority, which allowed him to swap one out for the other. I'd LOVE it if WotC did that for a lot of the OTHER mechanical systems in the game, so that DMs and player could work together to create the classes the way they want.</p><p></p><p>What is the mechanical equivalency of <strong>Rage</strong>? Of <strong>Sneak Attack</strong>? Of <strong>Full Casting</strong>, <strong>Half Casting</strong>, or <strong>Third Casting</strong>? Of <strong>Wildshape</strong>? Of <strong>Fighting Styles</strong>? Of <strong>Animal Companions</strong>? Of <strong>Channel Divinity</strong>? Of <strong>Metamagic</strong>? So on and so forth.</p><p></p><p>Give us a bit of guidance of what these kinds of mechanical systems are worth, so that we can make knowledgeable exchanges of these things to allow us to <em>adapt the existing classes to do what we want</em>.</p><p></p><p>So if we want a zealot-like Cleric or Paladin... what can we look to take out of either class in order to insert <strong>Rage</strong> as a mechanic instead? Can we remove <strong>Channel Divinity</strong> and put in <strong>Rage</strong> and remain relatively balanced? Or if we want a thuggish Fighter... what do we need to do to take out <strong>Combat Superiority</strong> and insert <strong>Sneak Attack</strong> into the Fighter and remain relatively balanced? If we want our Druid to gain an <strong>Animal Companion</strong>... can we pull out <strong>Wildshape</strong> and insert the Beast Conclave's <strong>Animal Companion</strong> feature, and do we need to do anything else for it? Or can we drop the Druid's spellcasting chart from <strong>Full Caster</strong> to <strong>Half Caster</strong> and that allows us to add the <strong>Animal Companion</strong> feature and remain relatively balanced?</p><p></p><p>While the <strong>Subclass</strong> system allows us to create class variants that take some of these kinds of mechanical exchanges into account, and the <strong>Multiclass</strong> system is one that a lot of players still use today to try and grab that one class feature they want for their particular PC (like a Pact of the Blade Warlock taking a Fighter level for the Fighting Style, armor proficiency, and CON save)... I think giving us instruction on this third possible system of relatively-balanced <strong>Feature Swaps</strong> could go a long way as well to get us all where we would like our PCs to potentially go. And WotC's help on that to keep things sane would be greatly appreciated.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7703427, member: 7006"] This question of using the Barbarian chassis for a Zealot-type character brings up something that I'd actually LIKE to see them do in their Big Book O' Mechanics... which is [i]in addition[/i] to your standard list of 2-4 additional subclasses for every class, they also include a bit of "Skills & Powers"-like mechanics equivalency for Class Feature Swaps. And what I mean by that is go through and do what Rodney Thompson did two years ago for the "Non-Magical Ranger" UA, which was to swap out Ranger spells for the Battlemaster's Combat Superiority. He came up with a mechanics equivalency between the two systems-- 1/2 caster magic and Combat Superiority, which allowed him to swap one out for the other. I'd LOVE it if WotC did that for a lot of the OTHER mechanical systems in the game, so that DMs and player could work together to create the classes the way they want. What is the mechanical equivalency of [B]Rage[/B]? Of [B]Sneak Attack[/B]? Of [B]Full Casting[/B], [B]Half Casting[/B], or [B]Third Casting[/B]? Of [B]Wildshape[/B]? Of [B]Fighting Styles[/B]? Of [B]Animal Companions[/B]? Of [B]Channel Divinity[/B]? Of [B]Metamagic[/B]? So on and so forth. Give us a bit of guidance of what these kinds of mechanical systems are worth, so that we can make knowledgeable exchanges of these things to allow us to [I]adapt the existing classes to do what we want[/I]. So if we want a zealot-like Cleric or Paladin... what can we look to take out of either class in order to insert [B]Rage[/B] as a mechanic instead? Can we remove [B]Channel Divinity[/B] and put in [B]Rage[/B] and remain relatively balanced? Or if we want a thuggish Fighter... what do we need to do to take out [B]Combat Superiority[/B] and insert [B]Sneak Attack[/B] into the Fighter and remain relatively balanced? If we want our Druid to gain an [B]Animal Companion[/B]... can we pull out [B]Wildshape[/B] and insert the Beast Conclave's [B]Animal Companion[/B] feature, and do we need to do anything else for it? Or can we drop the Druid's spellcasting chart from [B]Full Caster[/B] to [B]Half Caster[/B] and that allows us to add the [B]Animal Companion[/B] feature and remain relatively balanced? While the [B]Subclass[/B] system allows us to create class variants that take some of these kinds of mechanical exchanges into account, and the [B]Multiclass[/B] system is one that a lot of players still use today to try and grab that one class feature they want for their particular PC (like a Pact of the Blade Warlock taking a Fighter level for the Fighting Style, armor proficiency, and CON save)... I think giving us instruction on this third possible system of relatively-balanced [B]Feature Swaps[/B] could go a long way as well to get us all where we would like our PCs to potentially go. And WotC's help on that to keep things sane would be greatly appreciated. [/QUOTE]
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