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New Barbarian Primal Paths in November 7th Unearthed Arcana
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<blockquote data-quote="Tony Vargas" data-source="post: 7703614" data-attributes="member: 996"><p>It's not a matter of equality but of covering concepts, and, ironically, the more complex/customizeable a class, mechanically, the /less/ it needs sub-class proliferation. Take, for instance, all the Wizards sub-classes except bladesinger: they're just school specialties, a wizard can simply learn/prep spells from a given school, and cover the concept of 'specializing' just fine, 2e gave a 'specialist' that covered each of the schools, no problem. On the opposite end of the spectrum, the very 'simplicity' (lack of flexibility/choice) of the fighter & rogue means that they need a new sub-class for every slightly-different concept - swashbucklers and masterminds and bannerettes barely scratch the surface. The latest Barbarian sub-classes also illustrate the issue. Rather than a 'complex' class with choices or customization or different types of Rage available, it is the sub-class can significantly alter how the Barbarian's defining Rage works - you almost need one per primal-magic-Rage Barbarian concept.</p><p></p><p>It's just a consequence of the class-design philosophy this time around. </p><p></p><p></p><p>Well, and the impetus to avoid adding classes - coming through with the same range of playable character concepts without adding classes will likely mean adding /lots/ of sub-classes. Same goes for fear of PrCs, we don't get PrCs, but we get Battlerager and PDK sub-classes that'd've made more sense as PrCs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7703614, member: 996"] It's not a matter of equality but of covering concepts, and, ironically, the more complex/customizeable a class, mechanically, the /less/ it needs sub-class proliferation. Take, for instance, all the Wizards sub-classes except bladesinger: they're just school specialties, a wizard can simply learn/prep spells from a given school, and cover the concept of 'specializing' just fine, 2e gave a 'specialist' that covered each of the schools, no problem. On the opposite end of the spectrum, the very 'simplicity' (lack of flexibility/choice) of the fighter & rogue means that they need a new sub-class for every slightly-different concept - swashbucklers and masterminds and bannerettes barely scratch the surface. The latest Barbarian sub-classes also illustrate the issue. Rather than a 'complex' class with choices or customization or different types of Rage available, it is the sub-class can significantly alter how the Barbarian's defining Rage works - you almost need one per primal-magic-Rage Barbarian concept. It's just a consequence of the class-design philosophy this time around. Well, and the impetus to avoid adding classes - coming through with the same range of playable character concepts without adding classes will likely mean adding /lots/ of sub-classes. Same goes for fear of PrCs, we don't get PrCs, but we get Battlerager and PDK sub-classes that'd've made more sense as PrCs. [/QUOTE]
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New Barbarian Primal Paths in November 7th Unearthed Arcana
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