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*Pathfinder & Starfinder
New base class: Mystic Warrior
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<blockquote data-quote="jasin" data-source="post: 2333301" data-attributes="member: 7531"><p>I'm not so sure... this is D&D, after all, and the point is to have a 13th-level wuxia mystic warrior be balanced with a 13th-level rogue and a 13th-level fighter.</p><p></p><p>Giving them good everything because they're good at everything in the movies isn't really the way to go, I think.</p><p></p><p>And if the mobility and mystic combat powers aren't so great, they're more of a "fighter (with also some mystic chi powers)" than "mystic chi power fighter".</p><p></p><p>And being able to leap 20 or 40 or 60 ft. isn't that special in D&D. Fly allows you to <em>fly</em> for minutes at 5th level, swift fly lets you pull off 120 ft. leaps at 3rd (if you're a wizard). Dimension door lets you teleport at 7th. If a class is supposed to have crazy leaps and outlandish combat stunts as its trademark, they better be pretty crazy and outlandish. Which means cutting down somewhere else, like BAB and/or saves (even the monk has medium BAB).</p><p></p><p></p><p>Well, the psychic warrior is the closest to a wuxia class in offical 3E, but there are a few significant drawbacks:</p><p></p><p>Reliance on heavy armour.</p><p>Access to some completely inappropriate powers (the same problem as if you just play a battle sorc).</p><p>The need to take feats to do crazy wuxia stunts, feats which simply aren't that useful.</p><p></p><p>ISTM that while you can make a wuxia swordsman using the psychic warrior, it won't really be able to compete with a psychic warrior built with no theme in mind, instead of just picking the most useful stuff. (This works exactly the same if you substitute "battle sorcerer" for "psychic warrior", BTW.)</p></blockquote><p></p>
[QUOTE="jasin, post: 2333301, member: 7531"] I'm not so sure... this is D&D, after all, and the point is to have a 13th-level wuxia mystic warrior be balanced with a 13th-level rogue and a 13th-level fighter. Giving them good everything because they're good at everything in the movies isn't really the way to go, I think. And if the mobility and mystic combat powers aren't so great, they're more of a "fighter (with also some mystic chi powers)" than "mystic chi power fighter". And being able to leap 20 or 40 or 60 ft. isn't that special in D&D. Fly allows you to [i]fly[/i] for minutes at 5th level, swift fly lets you pull off 120 ft. leaps at 3rd (if you're a wizard). Dimension door lets you teleport at 7th. If a class is supposed to have crazy leaps and outlandish combat stunts as its trademark, they better be pretty crazy and outlandish. Which means cutting down somewhere else, like BAB and/or saves (even the monk has medium BAB). Well, the psychic warrior is the closest to a wuxia class in offical 3E, but there are a few significant drawbacks: Reliance on heavy armour. Access to some completely inappropriate powers (the same problem as if you just play a battle sorc). The need to take feats to do crazy wuxia stunts, feats which simply aren't that useful. ISTM that while you can make a wuxia swordsman using the psychic warrior, it won't really be able to compete with a psychic warrior built with no theme in mind, instead of just picking the most useful stuff. (This works exactly the same if you substitute "battle sorcerer" for "psychic warrior", BTW.) [/QUOTE]
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New base class: Mystic Warrior
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