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General Tabletop Discussion
*Pathfinder & Starfinder
New Base Classes: Assassin and Blackguard
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<blockquote data-quote="FoxWander" data-source="post: 3108667" data-attributes="member: 1356"><p>Well, I'll comment on the Assassin class at least.</p><p></p><p>I certainly like the idea of a Assassin base class, and what you have looks pretty good except for Death Attack (DA) at first level. That ability at first level works for the PrC because, at a minimum, you'd be taking Assassin as your 6th level. So, as a base class, DA probably shouldn't be gained until about 6th level also.</p><p></p><p>That might make the class a bit weak at low levels, though. Effectively you'd be a Rogue with half the skill points, no trap abilities (though these are replaced with poison abilities) and no evasion (I'd add that to the Special Abilities list, BTW). But later you get spells and DA- so maybe it balances. If you don't feel it does balance though, you could give them the <em>Impromptu Sneak Attack</em> (ISA) ability (from the Arcane Trickster) 1/day at 2nd level (where a Rogue would get Evasion). That would give them a "deadly" ability that seems pretty appropriate for the class- which also segues well into DA. Now though, that may be "too much", so balance it with the same '3 rounds of study' that DA requires. So now, a little ways into the combat (which he probably started off with a sneak attack) he gets a deadly little hit in again with the ISA. Nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>With those mods I think you'd have a pretty good class. And it fills the niche of 'combat focused rogue" as well. In fact, consider it "yoinked". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 3108667, member: 1356"] Well, I'll comment on the Assassin class at least. I certainly like the idea of a Assassin base class, and what you have looks pretty good except for Death Attack (DA) at first level. That ability at first level works for the PrC because, at a minimum, you'd be taking Assassin as your 6th level. So, as a base class, DA probably shouldn't be gained until about 6th level also. That might make the class a bit weak at low levels, though. Effectively you'd be a Rogue with half the skill points, no trap abilities (though these are replaced with poison abilities) and no evasion (I'd add that to the Special Abilities list, BTW). But later you get spells and DA- so maybe it balances. If you don't feel it does balance though, you could give them the [i]Impromptu Sneak Attack[/i] (ISA) ability (from the Arcane Trickster) 1/day at 2nd level (where a Rogue would get Evasion). That would give them a "deadly" ability that seems pretty appropriate for the class- which also segues well into DA. Now though, that may be "too much", so balance it with the same '3 rounds of study' that DA requires. So now, a little ways into the combat (which he probably started off with a sneak attack) he gets a deadly little hit in again with the ISA. Nice. :cool: With those mods I think you'd have a pretty good class. And it fills the niche of 'combat focused rogue" as well. In fact, consider it "yoinked". ;) [/QUOTE]
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New Base Classes: Assassin and Blackguard
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