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New base classes for D&D coming--what could they be?
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<blockquote data-quote="Zaruthustran" data-source="post: 808757" data-attributes="member: 1457"><p><strong>Commander, Alchemist, Spiritualist</strong></p><p></p><p>I think D&D could use a core class that had abilities similar to Chainmail/D&D Miniature's "Commander" abilitites. You could call it simply the <strong>Commander</strong>.</p><p></p><p>At first I thought such a class would be better as a prestige class, since experience is so often equated with command. But then I thought of our own US military, which allows people to join as officers. Or, heck, your local retail shop with the sign in the window saying "Now hiring: Management Trainees". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The abilities could be similar to the Commander abilities in D&D Minis: giving certain bonuses to troops within 6 sqaures/30 feet.</p><p></p><p>Examples:</p><p>Bonuses to fear saves</p><p>Bonuses to missile fire (the commander groups and directs their fire)</p><p>Bonuses to Fortitude saves when making long marches.</p><p></p><p>And so on. It could even work like a verbal, ranged "Aid another" action.</p><p></p><p>So, that's one core class possibility.</p><p></p><p>Here's another: <strong>Alchemist</strong>. D&D doesn't have a core class for non-magical "magic"-makers. I see this class as d6, Wizard BAB, good Ref and Fort saves (with save bonuses vs. Fire, Poison, and Acid), and the ability to brew up non-magical healing, skill, and certain enhancement (keen, flaming) potions as well as mechanical gadgets. Lots of skill points.</p><p></p><p>Another fantasy archetype missing from 3E is the magic user that gets power from spirits. Current spellcaster draw power from Nature (druid), gods (cleric), music (bard), self (sorceror), and arcane mechanics (wizard). I see a niche for a spirit-based caster who gets power by currying favor. Mechanicaly, this would work similar to the <strong>Shaman</strong> class in the Deadlands game.</p><p></p><p>That's it so far. Any other ideas for the new core classes that will appear in the D&D Miniatures Handbook?</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 808757, member: 1457"] [b]Commander, Alchemist, Spiritualist[/b] I think D&D could use a core class that had abilities similar to Chainmail/D&D Miniature's "Commander" abilitites. You could call it simply the [b]Commander[/b]. At first I thought such a class would be better as a prestige class, since experience is so often equated with command. But then I thought of our own US military, which allows people to join as officers. Or, heck, your local retail shop with the sign in the window saying "Now hiring: Management Trainees". :) The abilities could be similar to the Commander abilities in D&D Minis: giving certain bonuses to troops within 6 sqaures/30 feet. Examples: Bonuses to fear saves Bonuses to missile fire (the commander groups and directs their fire) Bonuses to Fortitude saves when making long marches. And so on. It could even work like a verbal, ranged "Aid another" action. So, that's one core class possibility. Here's another: [B]Alchemist[/B]. D&D doesn't have a core class for non-magical "magic"-makers. I see this class as d6, Wizard BAB, good Ref and Fort saves (with save bonuses vs. Fire, Poison, and Acid), and the ability to brew up non-magical healing, skill, and certain enhancement (keen, flaming) potions as well as mechanical gadgets. Lots of skill points. Another fantasy archetype missing from 3E is the magic user that gets power from spirits. Current spellcaster draw power from Nature (druid), gods (cleric), music (bard), self (sorceror), and arcane mechanics (wizard). I see a niche for a spirit-based caster who gets power by currying favor. Mechanicaly, this would work similar to the [b]Shaman[/b] class in the Deadlands game. That's it so far. Any other ideas for the new core classes that will appear in the D&D Miniatures Handbook? -z [/QUOTE]
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