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New base classes for D&D coming--what could they be?
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<blockquote data-quote="drnuncheon" data-source="post: 808966" data-attributes="member: 96"><p>Knights have a pseudomystical connection to animals on the same level as druids and rangers? I'm not buying it. Handle Animal.</p><p></p><p></p><p></p><p>I guess that depends on what you mean by 'competent'. A first level fighter with average intelligence could have 4 ranks of ride, 2 ranks of handle animal, and 1 rank each of Weaponsmith and Armorsmith. Going up, keep raising Ride and Handle Animal.</p><p></p><p>That's plenty for an inexperienced character. Its not like he's <em>forging</em> his armor, after all - DCs to care for it or do field repairs are probably in the 5-10 range.</p><p></p><p></p><p></p><p>Not sure what you mean by the first. The fighter has /all/ of them, except the exotics. If you mean that knights <em>shouldn't</em> have certain weapon profs, well, you're always free to just not use them.</p><p></p><p>As for the second, that's what feats are for: Mounted Combat, Ride-By Attack, Spirited Charge, etc.</p><p></p><p></p><p></p><p>I can't imagine why ride skill wouldn't be what you'd roll to do things on horseback - it adds unnecessary complications. I mean, you don't roll Reflex saves for Tumble or Balance...</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 808966, member: 96"] Knights have a pseudomystical connection to animals on the same level as druids and rangers? I'm not buying it. Handle Animal. I guess that depends on what you mean by 'competent'. A first level fighter with average intelligence could have 4 ranks of ride, 2 ranks of handle animal, and 1 rank each of Weaponsmith and Armorsmith. Going up, keep raising Ride and Handle Animal. That's plenty for an inexperienced character. Its not like he's [i]forging[/i] his armor, after all - DCs to care for it or do field repairs are probably in the 5-10 range. Not sure what you mean by the first. The fighter has /all/ of them, except the exotics. If you mean that knights [i]shouldn't[/i] have certain weapon profs, well, you're always free to just not use them. As for the second, that's what feats are for: Mounted Combat, Ride-By Attack, Spirited Charge, etc. I can't imagine why ride skill wouldn't be what you'd roll to do things on horseback - it adds unnecessary complications. I mean, you don't roll Reflex saves for Tumble or Balance... J [/QUOTE]
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