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<blockquote data-quote="Stalker0" data-source="post: 3959556" data-attributes="member: 5889"><p>I don't think the first feat is pointless. 2/day just gives you more variety with your vestiges, and losing the -10 is a nice bonus.</p><p></p><p>I really like your idea for the Empowered Binding feat. I agree mine was too clunky and expensive. However, I think yours is too easy. Once a person gets easy access to lesser restoration, there's no real penalty to using this feat, so you get a very nice bonus for nothing. So let me try this:</p><p></p><p>Empowered Binding</p><p></p><p>Benefit: As a free action 1/day you can allow one vestige greater control over your power. Choose one vestige you are currently bound to. For a number of rounds equal to 3 + charisma modifier, you receive +2 to binder level and DC for that vestige's abilities. In addition, every round you spend in this state counts as 2 rounds for refreshing that vestige's abilities.</p><p></p><p>At the end of the time, you suffer 1d6 points of charisma damage that will not heal magically or physically until your pact with the vestige ends. You suffer this damage even if you are normally immune to charisma damage. Further, your pact with the vestige becomes a bad one if it wasn't already, and you can longer refuse the influence of that vestige. If you make a successful binding check, you only take half the charisma damage and still have the ability to resist the vestige's influence.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3959556, member: 5889"] I don't think the first feat is pointless. 2/day just gives you more variety with your vestiges, and losing the -10 is a nice bonus. I really like your idea for the Empowered Binding feat. I agree mine was too clunky and expensive. However, I think yours is too easy. Once a person gets easy access to lesser restoration, there's no real penalty to using this feat, so you get a very nice bonus for nothing. So let me try this: Empowered Binding Benefit: As a free action 1/day you can allow one vestige greater control over your power. Choose one vestige you are currently bound to. For a number of rounds equal to 3 + charisma modifier, you receive +2 to binder level and DC for that vestige's abilities. In addition, every round you spend in this state counts as 2 rounds for refreshing that vestige's abilities. At the end of the time, you suffer 1d6 points of charisma damage that will not heal magically or physically until your pact with the vestige ends. You suffer this damage even if you are normally immune to charisma damage. Further, your pact with the vestige becomes a bad one if it wasn't already, and you can longer refuse the influence of that vestige. If you make a successful binding check, you only take half the charisma damage and still have the ability to resist the vestige's influence. [/QUOTE]
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