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New born hatchling of a DM starting his first campaign in epic proportions! XD
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<blockquote data-quote="dave2008" data-source="post: 7295520" data-attributes="member: 83242"><p>I'm going to jump in as a long time DM who has pretty much only run my own homebrew worlds. </p><p></p><p>1) Making your own world can be lots of fun, but time consuming. If you enjoy the work - go for it! However,...</p><p></p><p>2) Do not get overly invested into the World as a personal project. D&D at its best is a cooperative game. If you have a group already, as [MENTION=20323]Quickleaf[/MENTION] suggested, have them over for a session 0 about 1-2 months before you start the game. Get their thoughts and ideas and weave them into the World.</p><p></p><p>3) Be willing to adjust "your" world on the fly to make it "the" world - one that includes the rest of the groups input</p><p></p><p>4) Mystery is fun - don't try to figure everything out, or least don't tell the players everything. Maybe their World map is only half of the story.</p><p></p><p>5) It is quicker to just start small and simple, but don't think you have to start big, just because you have a big world. It is still a good idea to start small / regional and simple.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7295520, member: 83242"] I'm going to jump in as a long time DM who has pretty much only run my own homebrew worlds. 1) Making your own world can be lots of fun, but time consuming. If you enjoy the work - go for it! However,... 2) Do not get overly invested into the World as a personal project. D&D at its best is a cooperative game. If you have a group already, as [MENTION=20323]Quickleaf[/MENTION] suggested, have them over for a session 0 about 1-2 months before you start the game. Get their thoughts and ideas and weave them into the World. 3) Be willing to adjust "your" world on the fly to make it "the" world - one that includes the rest of the groups input 4) Mystery is fun - don't try to figure everything out, or least don't tell the players everything. Maybe their World map is only half of the story. 5) It is quicker to just start small and simple, but don't think you have to start big, just because you have a big world. It is still a good idea to start small / regional and simple. [/QUOTE]
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