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New born hatchling of a DM starting his first campaign in epic proportions! XD
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<blockquote data-quote="aco175" data-source="post: 7302348" data-attributes="member: 27385"><p>Overall great advise throughout the thread. If you are intent on making your own world and not using an existing one you should write down some sort of outline and fair to average map. Have a plan on the overall theme and maybe a diagram on how to get there. Don't write anything extensive on the big things, but focus on the first few adventures like others have said. </p><p></p><p>One thing I like to do is provide the players with a sheet describing the world and basic overlay as how it is different from what the books say or how you may have played before. If magic or elves are hunted like witches rather than what the PHB says, players need to know. Do thin in one page since players do not want to read much and do not care about your world as much as you do. I also like to make a 2nd sheet that is tailored for each character with maybe a map and a few contacts or NPCs they know. I change the map a bit or some of the rumors and knowledge to give each character a feel for the region a bit more. It took the players several sessions to figure this out and the players were impressed when they did. Not all the information came up over the campaign, but several times the sheet proved useful.</p></blockquote><p></p>
[QUOTE="aco175, post: 7302348, member: 27385"] Overall great advise throughout the thread. If you are intent on making your own world and not using an existing one you should write down some sort of outline and fair to average map. Have a plan on the overall theme and maybe a diagram on how to get there. Don't write anything extensive on the big things, but focus on the first few adventures like others have said. One thing I like to do is provide the players with a sheet describing the world and basic overlay as how it is different from what the books say or how you may have played before. If magic or elves are hunted like witches rather than what the PHB says, players need to know. Do thin in one page since players do not want to read much and do not care about your world as much as you do. I also like to make a 2nd sheet that is tailored for each character with maybe a map and a few contacts or NPCs they know. I change the map a bit or some of the rumors and knowledge to give each character a feel for the region a bit more. It took the players several sessions to figure this out and the players were impressed when they did. Not all the information came up over the campaign, but several times the sheet proved useful. [/QUOTE]
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