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General Tabletop Discussion
*Pathfinder & Starfinder
new called shot idea (seriously)
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<blockquote data-quote="evilbob" data-source="post: 1392981" data-attributes="member: 9789"><p>Thanks for the suggestions. Technically, I think concealment handles itself; you have a 20% chance to miss due to concealment, so that would naturally extend to called shots. If you didn't hit, your called shot failed. No need for additional rules.</p><p></p><p>Called shots probably shouldn't be negated by types of armor, mostly because it's hard to rule on and makes things more complex. Also, the point is not that you actually stabbed someone in the eye or broken their hand (that's more like a critical); the point is that you hit them particularly hard in the hand so that it's harder for them to attack, or in some way as to make seeing out of an eye impossible (like making a cut right above the eye, so that it bleeds into it). Hitting someone's armored hand so that the armor dents and the hand is harder to use is just as valid as hitting an unarmored hand.</p><p></p><p>Called Shot as an ability is intentionally similar to Sunder, with the main difference being that it takes a standard action. This is to reflect the necessary extra time for accuracy one must take, and for balance (since Sunder does no damage on its own).</p><p></p><p>Your idea about using called shots to do a specific action for a story's benefit is interesting, and I think this system could easily cover that sort of event. In the case of hitting a vampire's heart, a heart is probably about 2 size categories smaller than the vampire itself (about the size of the hand, right?), so you would just use the -6 penalty and make up your own effect.</p></blockquote><p></p>
[QUOTE="evilbob, post: 1392981, member: 9789"] Thanks for the suggestions. Technically, I think concealment handles itself; you have a 20% chance to miss due to concealment, so that would naturally extend to called shots. If you didn't hit, your called shot failed. No need for additional rules. Called shots probably shouldn't be negated by types of armor, mostly because it's hard to rule on and makes things more complex. Also, the point is not that you actually stabbed someone in the eye or broken their hand (that's more like a critical); the point is that you hit them particularly hard in the hand so that it's harder for them to attack, or in some way as to make seeing out of an eye impossible (like making a cut right above the eye, so that it bleeds into it). Hitting someone's armored hand so that the armor dents and the hand is harder to use is just as valid as hitting an unarmored hand. Called Shot as an ability is intentionally similar to Sunder, with the main difference being that it takes a standard action. This is to reflect the necessary extra time for accuracy one must take, and for balance (since Sunder does no damage on its own). Your idea about using called shots to do a specific action for a story's benefit is interesting, and I think this system could easily cover that sort of event. In the case of hitting a vampire's heart, a heart is probably about 2 size categories smaller than the vampire itself (about the size of the hand, right?), so you would just use the -6 penalty and make up your own effect. [/QUOTE]
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new called shot idea (seriously)
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