wlmartin
Explorer
I have an idea for a Campaign and wondered if anyone had tried it or has suggestions.
It centres as a main story plot around an evil Wizard (aren't they the best baddies!!) who is looking to slaughter as many Shardmind's as he can in an effort to create another Ancient Gate. He is experimenting on Shardminds, killing them and torturing them.
The group don't encounter this Wizard until at least Paragon Tier, however the Heroic Tier will be littered with the Wizard's lackies doing his bidding (ie his Lieutenants capturing or torturing shardminds).
The idea will also involve a major coalition of 3 key religious powers (possibly Moradin, Ioun & Kord) who are organizing their followers to imprison as many Shardminds as possible and detain them as they believe (or at least Ioun believes,being one of the 3 that peered into the Ancient Gate) that in bringing them all in one place will create a nexus of energy creating a bridge (not a gate) to the far realm.
The organization above is unaware of the Evil Wizard or any other plans for Shardminds until later in the Campaign when it becomes obvious that someone else has an interest in the Shardminds other than them.
At the same time, there is a man known only as the Shadow - a being said to exist only in the minds of those who work for him, he has no material form. The Shadow is organizing the greatest union of Heroes with Psionic abilities to hunt down the Evil Wizard. It is unknown who he is working for or with, but he knows about both the efforts of the 3 gods as well as the Evil Wizard and he is seeking to stop anyone in any fashion opening a door to the Far Realm.
The Evil Wizard is being protected by an Evil Diety (unknown yet but possibly the one who defeated the Guardian and fractured the gate) shielding his location. This prevents the Shadow and his Psionic followers from hunting him down quickly. They can however act against his agents who are more in the open than he is.
So during the Heroic and the Paragon Tier the adventurers are going to Encounter both the Shadow's Psionic Followers fighting the Evil Wizards group as well as the followers of the 3 dieties who are imprisoning Shardminds across the realm.
There is basically 3 major powers here and they are all fighting each other in various forms... so it isnt just one power fighting a war on 2 fronts, they ALL are.
This opens up many different options for Adventure Plots where the group could be (knowingly or unknowingly) working for one of the parties in question... or perhaps working against them, either as an agent of another party or for another reason.
The Epic Tier will be focused on getting the group to basically Pick a Side.
They are not allowed to choose the side of the Evil Wizard, but they can decide that the efforts of the gods whilst unfair to the Shardminds, since it doesnt involve the Shardminds dying... they could decide that the power is best left in the hands of gods rather than an Evil Wizard or an unknown Psionic Agent.
It is more likely however that they will side with the Shadow... either way they will be against the Evil Wizard and the Epic Tier will involve the following
: A series of small battles and one great battle against the opposing 2nd party (ie not the Evil Wizard) so that they can be left to fight the Evil Wizard alone
: A series of small battles and one great battle against the Evil Wizard
If the group choose the Shadow, then the idea will be that the Good Gods are herding all of these Shardmind together and create a massive Target for the Evil Wizard to attack. The reason he may not have attacked the prisons of the Shardmind Captives is that he wanted them all in one place at one time.
They remove the temptation by freeing the Shardminds thus sending the Evil Wizard's plans into disarray.
If the group choose the Good Gods side, they will have a face down with The Shadow who will protest and insist that the group are doing wrong by going up against him and although his forces will be destroyed - he will escape no matter what.
When the final battle ensues with the Evil Wizard who by now is either
a) Attempting a siege against the Shardmind Captives (if they chose to side with the Good Gods)
b) Found half finished on a weapon that will feed from the power of the Shardminds he has already slaughtered and act as a magnet drawing in all of the shardminds from across the realm wherever they are and creating the Ancient Gate.
There are some bugs to iron out of the main story but it is all centred on the idea that the Shardminds are going to be used as a conduit (but unharmed) by Good guys or slaughtered by bad guys.
What do you think?
Any suggestions?
Has anyone else tried a similar Ancient Gate / Shardmind story?
It centres as a main story plot around an evil Wizard (aren't they the best baddies!!) who is looking to slaughter as many Shardmind's as he can in an effort to create another Ancient Gate. He is experimenting on Shardminds, killing them and torturing them.
The group don't encounter this Wizard until at least Paragon Tier, however the Heroic Tier will be littered with the Wizard's lackies doing his bidding (ie his Lieutenants capturing or torturing shardminds).
The idea will also involve a major coalition of 3 key religious powers (possibly Moradin, Ioun & Kord) who are organizing their followers to imprison as many Shardminds as possible and detain them as they believe (or at least Ioun believes,being one of the 3 that peered into the Ancient Gate) that in bringing them all in one place will create a nexus of energy creating a bridge (not a gate) to the far realm.
The organization above is unaware of the Evil Wizard or any other plans for Shardminds until later in the Campaign when it becomes obvious that someone else has an interest in the Shardminds other than them.
At the same time, there is a man known only as the Shadow - a being said to exist only in the minds of those who work for him, he has no material form. The Shadow is organizing the greatest union of Heroes with Psionic abilities to hunt down the Evil Wizard. It is unknown who he is working for or with, but he knows about both the efforts of the 3 gods as well as the Evil Wizard and he is seeking to stop anyone in any fashion opening a door to the Far Realm.
The Evil Wizard is being protected by an Evil Diety (unknown yet but possibly the one who defeated the Guardian and fractured the gate) shielding his location. This prevents the Shadow and his Psionic followers from hunting him down quickly. They can however act against his agents who are more in the open than he is.
So during the Heroic and the Paragon Tier the adventurers are going to Encounter both the Shadow's Psionic Followers fighting the Evil Wizards group as well as the followers of the 3 dieties who are imprisoning Shardminds across the realm.
There is basically 3 major powers here and they are all fighting each other in various forms... so it isnt just one power fighting a war on 2 fronts, they ALL are.
This opens up many different options for Adventure Plots where the group could be (knowingly or unknowingly) working for one of the parties in question... or perhaps working against them, either as an agent of another party or for another reason.
The Epic Tier will be focused on getting the group to basically Pick a Side.
They are not allowed to choose the side of the Evil Wizard, but they can decide that the efforts of the gods whilst unfair to the Shardminds, since it doesnt involve the Shardminds dying... they could decide that the power is best left in the hands of gods rather than an Evil Wizard or an unknown Psionic Agent.
It is more likely however that they will side with the Shadow... either way they will be against the Evil Wizard and the Epic Tier will involve the following
: A series of small battles and one great battle against the opposing 2nd party (ie not the Evil Wizard) so that they can be left to fight the Evil Wizard alone
: A series of small battles and one great battle against the Evil Wizard
If the group choose the Shadow, then the idea will be that the Good Gods are herding all of these Shardmind together and create a massive Target for the Evil Wizard to attack. The reason he may not have attacked the prisons of the Shardmind Captives is that he wanted them all in one place at one time.
They remove the temptation by freeing the Shardminds thus sending the Evil Wizard's plans into disarray.
If the group choose the Good Gods side, they will have a face down with The Shadow who will protest and insist that the group are doing wrong by going up against him and although his forces will be destroyed - he will escape no matter what.
When the final battle ensues with the Evil Wizard who by now is either
a) Attempting a siege against the Shardmind Captives (if they chose to side with the Good Gods)
b) Found half finished on a weapon that will feed from the power of the Shardminds he has already slaughtered and act as a magnet drawing in all of the shardminds from across the realm wherever they are and creating the Ancient Gate.
There are some bugs to iron out of the main story but it is all centred on the idea that the Shardminds are going to be used as a conduit (but unharmed) by Good guys or slaughtered by bad guys.
What do you think?
Any suggestions?
Has anyone else tried a similar Ancient Gate / Shardmind story?