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New Campaign - Ancient Gate Theme
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<blockquote data-quote="wlmartin" data-source="post: 5632258" data-attributes="member: 6679380"><p>I wouldnt involved the Gods directly until the Epic Tier</p><p>In Heroic the most they would see is agents of the church (Clerics, Paladins, Bishops etc)</p><p>In Paragon tier the most they would see is agents of the Gods (Angels, Minor Exarchs, Minions who dwell who at least roam in the domain of the Gods)</p><p>In Epic tier the Gods themselves will still be just out of reach but their best guys (Exarchs, High End Angels and other servants of the Gods that are higher in the ranks) will be encountered</p><p></p><p>Since the heroes will encounter monsters of the same level, it is fair to say that their RP interactions will be of the same level but since NPCs dont often have a "level" exactly when in RP interactions (ie the King could be a level 0 or level 1 weakling) but their importance and rank in the world would be equivilant to a level so when considering the Court of a King as an example :</p><p></p><p>: Heroic players would deal with the stewards or plebian type servants of the crown, they would have restricted access to important affairs of the crown</p><p>: Paragon players would deal with the Kings advisors or generals and although the affairs would be important to the King, he is still far too important to be bothered by the likes of Paragon Players</p><p>: Epic players are pretty much the bees knees and Kings will often seek their attention rather than the other way around</p><p></p><p>The above isnt a steadfast rule to dealing with social and political interactions but the concept of a "level" to a player should not just be about what powers they can use and what weapons they can hit with but should also have a socio-political component that means once they grow in fame, they will become more important to the people around them... they would get into the best clubs, people would know of them before they arrive and as they get more and more famous, they will find their employers evolve from a union of local farms, to the local merchant guild to the regional merchants association to the Trade Advisor of the King --- to the King himself</p><p></p><p>I do also agree that planning a Campaign out can be hard. I try not to make it linear. I often plan for every contingency I can think the players would involve themselves in, this often means that I am wasting hours building maps and scenarios that the players will never use however often I can call upon these scenarios to accomodate the players and whilst they chose to go down the LEFT hand tunnel (towards the bat cave) rather than the RIGHT hand tunnel (towards the Troll Prison) - in 2 levels time when I give them a similar option, since the Troll Prison is unused, by releveling the encounter(s) I can utilize it then.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5632258, member: 6679380"] I wouldnt involved the Gods directly until the Epic Tier In Heroic the most they would see is agents of the church (Clerics, Paladins, Bishops etc) In Paragon tier the most they would see is agents of the Gods (Angels, Minor Exarchs, Minions who dwell who at least roam in the domain of the Gods) In Epic tier the Gods themselves will still be just out of reach but their best guys (Exarchs, High End Angels and other servants of the Gods that are higher in the ranks) will be encountered Since the heroes will encounter monsters of the same level, it is fair to say that their RP interactions will be of the same level but since NPCs dont often have a "level" exactly when in RP interactions (ie the King could be a level 0 or level 1 weakling) but their importance and rank in the world would be equivilant to a level so when considering the Court of a King as an example : : Heroic players would deal with the stewards or plebian type servants of the crown, they would have restricted access to important affairs of the crown : Paragon players would deal with the Kings advisors or generals and although the affairs would be important to the King, he is still far too important to be bothered by the likes of Paragon Players : Epic players are pretty much the bees knees and Kings will often seek their attention rather than the other way around The above isnt a steadfast rule to dealing with social and political interactions but the concept of a "level" to a player should not just be about what powers they can use and what weapons they can hit with but should also have a socio-political component that means once they grow in fame, they will become more important to the people around them... they would get into the best clubs, people would know of them before they arrive and as they get more and more famous, they will find their employers evolve from a union of local farms, to the local merchant guild to the regional merchants association to the Trade Advisor of the King --- to the King himself I do also agree that planning a Campaign out can be hard. I try not to make it linear. I often plan for every contingency I can think the players would involve themselves in, this often means that I am wasting hours building maps and scenarios that the players will never use however often I can call upon these scenarios to accomodate the players and whilst they chose to go down the LEFT hand tunnel (towards the bat cave) rather than the RIGHT hand tunnel (towards the Troll Prison) - in 2 levels time when I give them a similar option, since the Troll Prison is unused, by releveling the encounter(s) I can utilize it then. [/QUOTE]
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