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<blockquote data-quote="efreund" data-source="post: 6792870" data-attributes="member: 6799797"><p>Fun times in the city of Flint. I'm not great at writing these up, but I figured I'd share, if only to give the forums a little heartbeat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Last night was our first foray into Zeitgeist in 2016.</p><p></p><p>On the way down from Cauldron Hill, the Vekeshi suddenly remembered that he had a secret meeting scheduled before dawn, and buggered out. The reduced party made their way to Sechim's factory to stop the arsonists. Key highlights I'd like to share:</p><p>- desperate to find a way to move the arsonists' cart, "the Intern" (as the party lovingly calls their late-joining skyseer constable) runs into Sechim's factory and finds a large iron dolly (the kind used to move crates around the factory floor). Eberardo, the halfdragon barbarian is guarding the flaming cart. The Intern pushes the cart ahead of her, and bullrushes the Eberardo. She rolls high and beats his CMD, so I rule that he can't stop the cart. Since the dolly is basically a metal sheet on wheels, it's basically about to clip his ankles, so I rule he gets a Reflex save to get out of the way. Nat 20. He jumps up on top of the dolly, and the Intern is pushing the raging Barbarian straight down the alley way!</p><p>- later, as the arsonists' cart's fire and had become a blazing inferno, threatening to ignite both the nearby factories, our resident Dwarven Eschatologist decided to do a suicide-bullrush to shove the cart into Parity Lake. I ruled that pushing the cart dealt 4d6 fire damage per round (which was pretty stressful for a 3rd level character!), so after pushing it partway towards the docks, he asked if the cart had enough momentum to carry it into the lake if he let go. I told him that I'd openly roll a luck die to determine this. Hedging his bets, the flaming dwarf, now missing half his beard, released the cart which ... *roll* ... tumbled into the lake in a gigantic plume of steam!</p><p>- Valando, the halfdragon wizard had fallen off of the roof and landed hard and prone, and our Dwarf hero is poised over him, axe drawn, threatening him to stand down. However, both of the other two PCs are up on the roof (the Intern, and an Investigator) notice that Eberardo is sneaking up on the Dwarf, ready to charge attack him from behind! So what do they do? They both shoot Valando. Eberardo charges the Dwarf ... and misses by one! (If he wasn't fatigued from an expired rage, the Dwarf would be dead!)</p><p></p><p>We also had an awesome knock-down, drag out fight with a Bleak Golem in a Creepy Warehouse, but there's less iconic moments from that. The Vekeshi Enchanter kept all the Lab Techs asleep, and they weren't able to destroy any papers. The rest of the party had a bitter-fought exchange with a Golem, and freaked out when it sped up during stage 3. Almost killed two party members. Maybe next time.</p><p></p><p>Speaking of which, the party is out of potions, and almost out of spells. And Dawn Square is coming up at the start of next session. Fun!</p></blockquote><p></p>
[QUOTE="efreund, post: 6792870, member: 6799797"] Fun times in the city of Flint. I'm not great at writing these up, but I figured I'd share, if only to give the forums a little heartbeat. :p Last night was our first foray into Zeitgeist in 2016. On the way down from Cauldron Hill, the Vekeshi suddenly remembered that he had a secret meeting scheduled before dawn, and buggered out. The reduced party made their way to Sechim's factory to stop the arsonists. Key highlights I'd like to share: - desperate to find a way to move the arsonists' cart, "the Intern" (as the party lovingly calls their late-joining skyseer constable) runs into Sechim's factory and finds a large iron dolly (the kind used to move crates around the factory floor). Eberardo, the halfdragon barbarian is guarding the flaming cart. The Intern pushes the cart ahead of her, and bullrushes the Eberardo. She rolls high and beats his CMD, so I rule that he can't stop the cart. Since the dolly is basically a metal sheet on wheels, it's basically about to clip his ankles, so I rule he gets a Reflex save to get out of the way. Nat 20. He jumps up on top of the dolly, and the Intern is pushing the raging Barbarian straight down the alley way! - later, as the arsonists' cart's fire and had become a blazing inferno, threatening to ignite both the nearby factories, our resident Dwarven Eschatologist decided to do a suicide-bullrush to shove the cart into Parity Lake. I ruled that pushing the cart dealt 4d6 fire damage per round (which was pretty stressful for a 3rd level character!), so after pushing it partway towards the docks, he asked if the cart had enough momentum to carry it into the lake if he let go. I told him that I'd openly roll a luck die to determine this. Hedging his bets, the flaming dwarf, now missing half his beard, released the cart which ... *roll* ... tumbled into the lake in a gigantic plume of steam! - Valando, the halfdragon wizard had fallen off of the roof and landed hard and prone, and our Dwarf hero is poised over him, axe drawn, threatening him to stand down. However, both of the other two PCs are up on the roof (the Intern, and an Investigator) notice that Eberardo is sneaking up on the Dwarf, ready to charge attack him from behind! So what do they do? They both shoot Valando. Eberardo charges the Dwarf ... and misses by one! (If he wasn't fatigued from an expired rage, the Dwarf would be dead!) We also had an awesome knock-down, drag out fight with a Bleak Golem in a Creepy Warehouse, but there's less iconic moments from that. The Vekeshi Enchanter kept all the Lab Techs asleep, and they weren't able to destroy any papers. The rest of the party had a bitter-fought exchange with a Golem, and freaked out when it sped up during stage 3. Almost killed two party members. Maybe next time. Speaking of which, the party is out of potions, and almost out of spells. And Dawn Square is coming up at the start of next session. Fun! [/QUOTE]
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