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<blockquote data-quote="iserith" data-source="post: 7858960" data-attributes="member: 97077"><p>I play in three campaigns and DM one campaign (and play in and DM the odd one-shot). Two of the campaigns are new starts - Ghosts of Saltmarsh and Descent into Avernus. They are being run by a couple of my campaign regulars. What I often do is when my campaign is approaching its end, I ask a couple of regulars to alternate sessions with me with whatever they feel like running. These "off-weeks" for me allow me to really put some effort into making the ending grand and also makes it so I can start work on the next campaign.</p><p></p><p>New game starts are pretty standardized among my regulars: The DM announces the game and frequency (with some deference to my game which is the "main game," I guess you could say) and the player pool and party size is set. The DM then puts out the Character Creation rules and any house/table rules. There is typically a discussion among the players about what everyone wants to play within those parameters and we post up our characters before the first session. </p><p></p><p>For my own campaigns, I will usually estimate for the players the total run time which is typically 20 to 30 sessions of four hours each, tops. I use player pools as well so players and characters can change up from session to session which are held every Friday night without fail. It works beautifully.</p></blockquote><p></p>
[QUOTE="iserith, post: 7858960, member: 97077"] I play in three campaigns and DM one campaign (and play in and DM the odd one-shot). Two of the campaigns are new starts - Ghosts of Saltmarsh and Descent into Avernus. They are being run by a couple of my campaign regulars. What I often do is when my campaign is approaching its end, I ask a couple of regulars to alternate sessions with me with whatever they feel like running. These "off-weeks" for me allow me to really put some effort into making the ending grand and also makes it so I can start work on the next campaign. New game starts are pretty standardized among my regulars: The DM announces the game and frequency (with some deference to my game which is the "main game," I guess you could say) and the player pool and party size is set. The DM then puts out the Character Creation rules and any house/table rules. There is typically a discussion among the players about what everyone wants to play within those parameters and we post up our characters before the first session. For my own campaigns, I will usually estimate for the players the total run time which is typically 20 to 30 sessions of four hours each, tops. I use player pools as well so players and characters can change up from session to session which are held every Friday night without fail. It works beautifully. [/QUOTE]
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