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<blockquote data-quote="CleverNickName" data-source="post: 7858971" data-attributes="member: 50987"><p>Oh man, we go all out. Here's what I did last June, when I kicked off my current 5E campaign.</p><p></p><p>First, I put together all the online resources into a Google Drive. I created folders for everything, with a sensible structure, and filled them up with everything the players would need. Form-fillable PDF character sheets. A compiled PDF of my homebrew game world. Notes on what sourcebooks and materials were allowed and which ones weren't, which optional rules and variants we would be using, etc. I shared this folder with my players a couple of weeks ahead of time, so that they had time to get familiar, ask questions, and plan their characters.</p><p></p><p>I also set up a planning calendar, also on Google, so that we can track everyone's free weekends and plan our gaming sessions. And the first thing we planned was the Rolling Party.</p><p></p><p>At the Rolling Party, we rolled up new characters. We served cinnamon rolls, egg rolls, Fruit Roll-Ups[SUP]TM[/SUP], and other "rolled up" snacks. Everyone created their characters using the 4d6 method and the approved resources, and then we took an hour break and enjoyed a dinner (burritos, duh) to chat about the new characters and their roles in the story.</p><p></p><p>Then when everything was finished and their characters were ready to play, I threw them a surprise curve ball: I had them all draw a card from a Tarot deck to see what "sign" their characters would be "born under." This gave them a random boon: the character born under the sign of The High Priestess got to start the game with a free cleric cantrip, the character born under the sign of the Three of Swords got a <em>weapon of warning,</em> that sort of thing. This boon was completely random and wasn't necessarily matched to any optimized build...so we ended up with some pretty wild results and excellent storytelling prospects. Now we have a hard-boiled dwarf fighter and war veteran who dropped out of med school, but not before learning the <em>spare the dying</em> cantrip. And the sorcerer who swears his grandpa's old walking stick is haunted because he can sometimes hear his grandpa say "look out!" when danger is near.</p><p></p><p>Then I ran them through a quick two-hour adventure in which they had to break up a riot in the center of town, only to discover The Plot Hook.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7858971, member: 50987"] Oh man, we go all out. Here's what I did last June, when I kicked off my current 5E campaign. First, I put together all the online resources into a Google Drive. I created folders for everything, with a sensible structure, and filled them up with everything the players would need. Form-fillable PDF character sheets. A compiled PDF of my homebrew game world. Notes on what sourcebooks and materials were allowed and which ones weren't, which optional rules and variants we would be using, etc. I shared this folder with my players a couple of weeks ahead of time, so that they had time to get familiar, ask questions, and plan their characters. I also set up a planning calendar, also on Google, so that we can track everyone's free weekends and plan our gaming sessions. And the first thing we planned was the Rolling Party. At the Rolling Party, we rolled up new characters. We served cinnamon rolls, egg rolls, Fruit Roll-Ups[SUP]TM[/SUP], and other "rolled up" snacks. Everyone created their characters using the 4d6 method and the approved resources, and then we took an hour break and enjoyed a dinner (burritos, duh) to chat about the new characters and their roles in the story. Then when everything was finished and their characters were ready to play, I threw them a surprise curve ball: I had them all draw a card from a Tarot deck to see what "sign" their characters would be "born under." This gave them a random boon: the character born under the sign of The High Priestess got to start the game with a free cleric cantrip, the character born under the sign of the Three of Swords got a [I]weapon of warning,[/I] that sort of thing. This boon was completely random and wasn't necessarily matched to any optimized build...so we ended up with some pretty wild results and excellent storytelling prospects. Now we have a hard-boiled dwarf fighter and war veteran who dropped out of med school, but not before learning the [I]spare the dying[/I] cantrip. And the sorcerer who swears his grandpa's old walking stick is haunted because he can sometimes hear his grandpa say "look out!" when danger is near. Then I ran them through a quick two-hour adventure in which they had to break up a riot in the center of town, only to discover The Plot Hook. [/QUOTE]
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