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<blockquote data-quote="aco175" data-source="post: 7987766" data-attributes="member: 27385"><p>A bit of advice, stop swearing on the boards, I don't mind, but others may.</p><p></p><p>I like the idea. I think that any secret place would still need merchants bringing in goods and with that news of the outside. I would think the PCs would know what has happened, but may not know that their families were part of it. You should have an idea of the event to determine how the PCs can correct it.</p><p></p><p>4e had the war between the dragonborn and tieflings where the tieflings called in devil support and did not think the devils would destroy everything, including them. Is the problem in the kingdom or the whole world? If it is the local kingdom or region, then the PCs can be hiding in some neutral ground or other kingdom, like in Game of Thrones where the girl was sent to the southern kingdom and grew to like that place since it took so long.</p><p></p><p>Like most campaigns, I would start with a smaller location. Maybe a coastal town that is considered neutral ground among the region. It may have pirates, but not be a "pirate" town, just some minor stuff unless you want the PCs to be more evil. You have levels 1-3 to introduce the themes and feel of the campaign. Up to level 5 to deal with the local threat and unveil the Emperor behind Vader larger threat. Maybe the local BBEG gets to kill the old lords and revels how they screwed things up before the PCs defeat them.</p></blockquote><p></p>
[QUOTE="aco175, post: 7987766, member: 27385"] A bit of advice, stop swearing on the boards, I don't mind, but others may. I like the idea. I think that any secret place would still need merchants bringing in goods and with that news of the outside. I would think the PCs would know what has happened, but may not know that their families were part of it. You should have an idea of the event to determine how the PCs can correct it. 4e had the war between the dragonborn and tieflings where the tieflings called in devil support and did not think the devils would destroy everything, including them. Is the problem in the kingdom or the whole world? If it is the local kingdom or region, then the PCs can be hiding in some neutral ground or other kingdom, like in Game of Thrones where the girl was sent to the southern kingdom and grew to like that place since it took so long. Like most campaigns, I would start with a smaller location. Maybe a coastal town that is considered neutral ground among the region. It may have pirates, but not be a "pirate" town, just some minor stuff unless you want the PCs to be more evil. You have levels 1-3 to introduce the themes and feel of the campaign. Up to level 5 to deal with the local threat and unveil the Emperor behind Vader larger threat. Maybe the local BBEG gets to kill the old lords and revels how they screwed things up before the PCs defeat them. [/QUOTE]
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