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General Tabletop Discussion
Character Builds & Optimization
New campaign - give me your opinion (Light Cleric)
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<blockquote data-quote="Esker" data-source="post: 7834745" data-attributes="member: 6966824"><p>If they go Paladin, you'll have plenty of healing. But even if they go Fighter or Barbarian, between the healing and buffing you can do on the side and the wizard's ability to prevent damage via control/debuffs, I wouldn't worry too much about having enough healing. Direct healing is overrated, IMO, and most DMs will give access to potions if there isn't a huge healing presence in the party.</p><p></p><p>Switching to Life domain if the other player goes with a Warlock might be nice if you're into being a heal-focused character, although you also may not want to be the only one in the group in heavy armor, since if everyone else is stealthy, you could wind up getting in the way of successful group stealth checks. At least with medium armor you can switch to a breastplate once you can afford it.</p><p></p><p>I would put your 13 in CON, to get it to 15 post-racial, and leave STR at 12. You're likely to want a concentration boost at some point, so may as well set yourself up to take Resilient and get an extra point to your modifier out of it. I can't imagine you ever bumping up your 13 STR, unless you wanted to take Heavily Armored I guess, but even then you won't actually need STR for anything outside the occasional Athletics check and maybe the odd warhammer attack, so 12 vs 13 is the same.</p><p></p><p>Otherwise, looks like a good start!</p></blockquote><p></p>
[QUOTE="Esker, post: 7834745, member: 6966824"] If they go Paladin, you'll have plenty of healing. But even if they go Fighter or Barbarian, between the healing and buffing you can do on the side and the wizard's ability to prevent damage via control/debuffs, I wouldn't worry too much about having enough healing. Direct healing is overrated, IMO, and most DMs will give access to potions if there isn't a huge healing presence in the party. Switching to Life domain if the other player goes with a Warlock might be nice if you're into being a heal-focused character, although you also may not want to be the only one in the group in heavy armor, since if everyone else is stealthy, you could wind up getting in the way of successful group stealth checks. At least with medium armor you can switch to a breastplate once you can afford it. I would put your 13 in CON, to get it to 15 post-racial, and leave STR at 12. You're likely to want a concentration boost at some point, so may as well set yourself up to take Resilient and get an extra point to your modifier out of it. I can't imagine you ever bumping up your 13 STR, unless you wanted to take Heavily Armored I guess, but even then you won't actually need STR for anything outside the occasional Athletics check and maybe the odd warhammer attack, so 12 vs 13 is the same. Otherwise, looks like a good start! [/QUOTE]
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