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New Campaign Idea - Looking for Input
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<blockquote data-quote="Herobizkit" data-source="post: 2717080" data-attributes="member: 36150"><p>Personally, your campaign concept is pretty sound... levelling through the eras and all that is always great. However...</p><p></p><p>As a vehement hater of character creation, being forced to make a new character every 3-4 levels would make me tear my hair out to relieve the pain.</p><p></p><p>What you're suggesting seems ok. In essence, if your new PCs retain all the previous knowledge, personality etc. from their former PCs, you're essentialy reincarnating them in each era. But still... from a mechanics POV, it still sucks to make new characters all the time.</p><p></p><p>Even if you change their PCs to match the necessary skills each era presents, it'll still be a pain in the ass.</p><p></p><p>I would suggest something similar to time travel. Let them follow their descendants through the ages, but keep the same character each time; influence the futures of each of their future selves and their antecedent (sp?) families. Everything they do has an effect, and they'll be able to see that effect with each era. THAT would be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I mean, in theory, the only differences in each time period would be the skills they could learn. The base classes are all the same. So make them spend their points if they want to learn new skills in each era. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2717080, member: 36150"] Personally, your campaign concept is pretty sound... levelling through the eras and all that is always great. However... As a vehement hater of character creation, being forced to make a new character every 3-4 levels would make me tear my hair out to relieve the pain. What you're suggesting seems ok. In essence, if your new PCs retain all the previous knowledge, personality etc. from their former PCs, you're essentialy reincarnating them in each era. But still... from a mechanics POV, it still sucks to make new characters all the time. Even if you change their PCs to match the necessary skills each era presents, it'll still be a pain in the ass. I would suggest something similar to time travel. Let them follow their descendants through the ages, but keep the same character each time; influence the futures of each of their future selves and their antecedent (sp?) families. Everything they do has an effect, and they'll be able to see that effect with each era. THAT would be cool. :) I mean, in theory, the only differences in each time period would be the skills they could learn. The base classes are all the same. So make them spend their points if they want to learn new skills in each era. :) [/QUOTE]
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