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New Campaign Idea: War!
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<blockquote data-quote="Tonguez" data-source="post: 1890023" data-attributes="member: 1125"><p>I've played a War scenario wherein the PCs were a goblinoid tribe facing invasion from a neighbouring human kingdom (using my own homebrew mass combat system)</p><p></p><p>Here's a list of some possible encounters that could be used in your War scenario (here the PCs (starting with an NPC class at level 1) are in camp/village and facing an invading force - it will need to change for a offensive force) Many of the ideas were sourced from earlier threads at Enworld.</p><p></p><p>1) The camp's food source goes (Maybe an accidental fire), PCs must find a new source of food (Perhaps even hunting down monsters to eat). </p><p></p><p>2) The enemy launches an attack. Not a strong one (Since they're expecting weakling goblins). The PCs manage to fend them off, but now have to hunt the survivors (if any).</p><p></p><p>3) The shaman recieves some visions; first, that their main force are going to die. The second reveals the whereabouts of some item/weapon/whatever which must be retrieved, then gotten into the hands of the most able warrior of the tribe (This weapon one of the PCs will eventually inherit, when they become powerful enough to be considered the highest level member of the party). It's guarded by traps, and perhaps some puzzles.</p><p></p><p>4) The tribe, still depending on the PCs, are approached by new inhabitants of the area, an enemy to their tribe's enemy, or by some whom they have had skirmishes in the past. The PCs then become the spokesmen, trying to negotiate trading terms, or perhaps have these new 'allies' help their tribe defeat the enemy </p><p></p><p>5) One of the females gives birth to a child that is half fiend, tiefling (Whatever race they happen to be), half-dragon, or somesuch. The Shaman could leave what to do about the child up to the PCs, as a test of their character, or they may need to negotiate what to do about it.</p><p></p><p>5a) The Pcs now have to figure out Why the female gave birth to a 'tainted' baby. Is there such a creature in the hills? Some dirty secret of the tribe?</p><p></p><p>6) The PCs, as further bastions of the war effort, look to make deals with a monster near by, convincing it to help them (Mr. Ettin, if you go to the front lines, we'll give you a goat every month).</p><p></p><p>7) Monsters. Just monsters. Maybe some stirges are building a nest nearby (it's breeding season), or something similar with giant ants.</p><p></p><p>8) The tribe loses the fight. A messenger runs back to the tribe, warning them that they have lost, and the enemy is now regrouping and healing before heading their way! They must move everyone out, and find a new place, fast!</p><p></p><p>following the attack on the PCs village this is the mission I actual played:</p><p> </p><p>1. The enemy is scouring the area with war dogs (IMC I used Velociraptors!!) killing any survivors they find - the PCs had to sneak around and gather the survivors (also having to fight to save a couple of captured tribesman) then flee</p><p></p><p>2. They reached an ancient burial cave only to find it occupied by a pair of OwlBears which the PCs need to clean out (or find another site)</p><p></p><p>3. The tribesman then fortified the cave and set about collect weapons, gathering food and keeping everyone happy (this is the Roleplaying session) (here you can throw in whatever random encounter you like eg I had the few remaining pigs the tribe has start disappearing - it is discovered that they are being stolen by a mimic that lives back amongst the funery pots) </p><p></p><p>4. The PCs decide to train the tribesman getting them ready to make an attack against the invaders and drive them out. </p><p></p><p>5. To succeed the PCs must steal the enemy god (Major Artifact giving +5 Morale Bonus to their attacks) - PCs need to sneak into the enemy camp and steal/destroy the artifact</p><p></p><p>6. While there they locate their old War chief, the PCs go in to rescue him finding him blinded and crippled. He asks the PCs to kill him instead- he doesn't want to go back to face the tribe</p><p></p><p>7. Successfully stealing the enemy god the PCs and with band of 100 warriors defend the Mountain Pass leading to the burial cave/camp</p><p></p><p>8. Finally the enemy asks for peace negotiations and the PCs are members of the delegation meeting with the enemy forces</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1890023, member: 1125"] I've played a War scenario wherein the PCs were a goblinoid tribe facing invasion from a neighbouring human kingdom (using my own homebrew mass combat system) Here's a list of some possible encounters that could be used in your War scenario (here the PCs (starting with an NPC class at level 1) are in camp/village and facing an invading force - it will need to change for a offensive force) Many of the ideas were sourced from earlier threads at Enworld. 1) The camp's food source goes (Maybe an accidental fire), PCs must find a new source of food (Perhaps even hunting down monsters to eat). 2) The enemy launches an attack. Not a strong one (Since they're expecting weakling goblins). The PCs manage to fend them off, but now have to hunt the survivors (if any). 3) The shaman recieves some visions; first, that their main force are going to die. The second reveals the whereabouts of some item/weapon/whatever which must be retrieved, then gotten into the hands of the most able warrior of the tribe (This weapon one of the PCs will eventually inherit, when they become powerful enough to be considered the highest level member of the party). It's guarded by traps, and perhaps some puzzles. 4) The tribe, still depending on the PCs, are approached by new inhabitants of the area, an enemy to their tribe's enemy, or by some whom they have had skirmishes in the past. The PCs then become the spokesmen, trying to negotiate trading terms, or perhaps have these new 'allies' help their tribe defeat the enemy 5) One of the females gives birth to a child that is half fiend, tiefling (Whatever race they happen to be), half-dragon, or somesuch. The Shaman could leave what to do about the child up to the PCs, as a test of their character, or they may need to negotiate what to do about it. 5a) The Pcs now have to figure out Why the female gave birth to a 'tainted' baby. Is there such a creature in the hills? Some dirty secret of the tribe? 6) The PCs, as further bastions of the war effort, look to make deals with a monster near by, convincing it to help them (Mr. Ettin, if you go to the front lines, we'll give you a goat every month). 7) Monsters. Just monsters. Maybe some stirges are building a nest nearby (it's breeding season), or something similar with giant ants. 8) The tribe loses the fight. A messenger runs back to the tribe, warning them that they have lost, and the enemy is now regrouping and healing before heading their way! They must move everyone out, and find a new place, fast! following the attack on the PCs village this is the mission I actual played: 1. The enemy is scouring the area with war dogs (IMC I used Velociraptors!!) killing any survivors they find - the PCs had to sneak around and gather the survivors (also having to fight to save a couple of captured tribesman) then flee 2. They reached an ancient burial cave only to find it occupied by a pair of OwlBears which the PCs need to clean out (or find another site) 3. The tribesman then fortified the cave and set about collect weapons, gathering food and keeping everyone happy (this is the Roleplaying session) (here you can throw in whatever random encounter you like eg I had the few remaining pigs the tribe has start disappearing - it is discovered that they are being stolen by a mimic that lives back amongst the funery pots) 4. The PCs decide to train the tribesman getting them ready to make an attack against the invaders and drive them out. 5. To succeed the PCs must steal the enemy god (Major Artifact giving +5 Morale Bonus to their attacks) - PCs need to sneak into the enemy camp and steal/destroy the artifact 6. While there they locate their old War chief, the PCs go in to rescue him finding him blinded and crippled. He asks the PCs to kill him instead- he doesn't want to go back to face the tribe 7. Successfully stealing the enemy god the PCs and with band of 100 warriors defend the Mountain Pass leading to the burial cave/camp 8. Finally the enemy asks for peace negotiations and the PCs are members of the delegation meeting with the enemy forces [/QUOTE]
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