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<blockquote data-quote="Frozen DM" data-source="post: 3887181" data-attributes="member: 35841"><p>Very cool idea. I had an idea similar to this about a year ago. Same sort of premise, players make "average" characters in a modern setting. During a subway ride (set in my home of Montreal) something happens and there is a subway crash. The PC's are the survivors, who manage to escape the wreckage, but find the tunnels blocked by burning debris. With the smoke thickening, they have only one choice, to escape through maintenance tunnels. </p><p></p><p>After getting lost for a while, they reach a surface, and find the city in a panic. News reports are sketchy, but there are mass reports of hysteria in the streets. It turns out that a zombie apocalypse broke out during the late night, and finally exploded during the morning. </p><p></p><p>Never developed it past an idea though. I was planning on leaving the PC's in the dark about the real nature of the campaign as much as possible.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 3887181, member: 35841"] Very cool idea. I had an idea similar to this about a year ago. Same sort of premise, players make "average" characters in a modern setting. During a subway ride (set in my home of Montreal) something happens and there is a subway crash. The PC's are the survivors, who manage to escape the wreckage, but find the tunnels blocked by burning debris. With the smoke thickening, they have only one choice, to escape through maintenance tunnels. After getting lost for a while, they reach a surface, and find the city in a panic. News reports are sketchy, but there are mass reports of hysteria in the streets. It turns out that a zombie apocalypse broke out during the late night, and finally exploded during the morning. Never developed it past an idea though. I was planning on leaving the PC's in the dark about the real nature of the campaign as much as possible. [/QUOTE]
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