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<blockquote data-quote="GreatLemur" data-source="post: 4014565" data-attributes="member: 28553"><p>If you want an interesting setting, try reversing that.</p><p></p><p>The world plunged into darkness has some possibilities--especially if you work out all of the larger effects of the change beyond just providing cover--but it doesn't sound like you've got anything much going on with the monsters. Avoiding light, being really badass, and killing people for (apparently) no reason doesn't really add up to anything special. So you've definitely got to flesh them out and hopefully find some kind of twist.</p><p></p><p>Kinda dig the visual of a fantasy setting where people wear alchemically-made nightvision goggles. Alchemical <em>light sources</em> would probably make a lot more sense, since they're actually a defense against the creatures, though. I guess you could have both, though: the light sources could burn out quickly, and possibly serve as a signal flare to the creatures, so that using them would be a tactical gamble.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 4014565, member: 28553"] If you want an interesting setting, try reversing that. The world plunged into darkness has some possibilities--especially if you work out all of the larger effects of the change beyond just providing cover--but it doesn't sound like you've got anything much going on with the monsters. Avoiding light, being really badass, and killing people for (apparently) no reason doesn't really add up to anything special. So you've definitely got to flesh them out and hopefully find some kind of twist. Kinda dig the visual of a fantasy setting where people wear alchemically-made nightvision goggles. Alchemical [i]light sources[/i] would probably make a lot more sense, since they're actually a defense against the creatures, though. I guess you could have both, though: the light sources could burn out quickly, and possibly serve as a signal flare to the creatures, so that using them would be a tactical gamble. [/QUOTE]
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