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<blockquote data-quote="Celebrim" data-source="post: 6297698" data-attributes="member: 4937"><p>This is not a big deal.</p><p></p><p>In my 1st age dark age campaign, each character is the chieftain of a different tribe of the elves that stayed behind.</p><p></p><p>In my campaign without ground, each character hails from a different floating ecosystem - a city on the back of a giant airwhale, city in a floating tree, collection of floating islands, nomadic gasplant herders, etc. </p><p></p><p>In the Steampunk campaign, each character comes from a different district of a large metropolis.</p><p></p><p>In the Underdark campaign, each character is a merchant/trader/scout from a different tribe or faction. You meet up regularly in the tunnels to trade resources, and find yourself temporarily united against a common enemy - mindflayers, drow, invading humans, whatever</p><p></p><p>Personally, the only idea of mine that I'd toss out of this based on the new stipulation is the stone age game, which for me works better if you are all members of the same tribal band.</p><p></p><p>So, some more ideas:</p><p></p><p>1) Everyone is an expert. Each of you starts as a 3rd level character, with no more than 1 level in a PC class. Each character plays the head of a wealthy merchant house in a small medieval Italian style city state. Everyone designs there own house and is allocated a certain amount of resources Pathfinder campaign guide style that represents their starting wealth, income, influence, retainers, hirelings, etc. Everyone creates their own family, scheming relatives, loyal and disloyal servants, family motto, coat of arms, tropes, and so forth. You can do this in the real world or in a fantasy world, your choice. If the real world, the houses are descendants of the characters in the Rome game. The essence of the game is everyone's house is basically a criminal organization and collectively the government of the ruling oligarchy. You must navigate your way through various houses domestic disputes, assassination plots by family members, arranged marriages, costume balls, alliances, threats by larger cities, trade disputes, and so forth. You might want to also assign each person to create one nearby city or town as being that person's 'foil' city, where they are free to create grand collective challenges - plagues, invasions, religious conspiracies, whatever. Fantasy elements to taste.</p><p></p><p>2) Ravenloft: Everyone creates 1 PC and 1 Dark Lord with a domain which is adjacent to at least 2 other player's domains. Each PC is an inhabitant who is secretly disloyal to realms Dark Lord. The PC's are part of a secret order fighting the Dark Lords. Any one can do anything related to his Dark Lord (the PC may not realize who the real dark lord is, the dark lord may know he's disloyal, etc.), provided they don't undermine the entire secret order. Canonical Dark Lords and domains may or may not exist to taste. Ultimate goal is to defeat every player's Dark Lord (in no particular order, presumably everyone isn't so ego motivated as to all create 20th level NPC's as dark lords). Whenever someone's dark lord is put out of play, you can always set things in new domains.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6297698, member: 4937"] This is not a big deal. In my 1st age dark age campaign, each character is the chieftain of a different tribe of the elves that stayed behind. In my campaign without ground, each character hails from a different floating ecosystem - a city on the back of a giant airwhale, city in a floating tree, collection of floating islands, nomadic gasplant herders, etc. In the Steampunk campaign, each character comes from a different district of a large metropolis. In the Underdark campaign, each character is a merchant/trader/scout from a different tribe or faction. You meet up regularly in the tunnels to trade resources, and find yourself temporarily united against a common enemy - mindflayers, drow, invading humans, whatever Personally, the only idea of mine that I'd toss out of this based on the new stipulation is the stone age game, which for me works better if you are all members of the same tribal band. So, some more ideas: 1) Everyone is an expert. Each of you starts as a 3rd level character, with no more than 1 level in a PC class. Each character plays the head of a wealthy merchant house in a small medieval Italian style city state. Everyone designs there own house and is allocated a certain amount of resources Pathfinder campaign guide style that represents their starting wealth, income, influence, retainers, hirelings, etc. Everyone creates their own family, scheming relatives, loyal and disloyal servants, family motto, coat of arms, tropes, and so forth. You can do this in the real world or in a fantasy world, your choice. If the real world, the houses are descendants of the characters in the Rome game. The essence of the game is everyone's house is basically a criminal organization and collectively the government of the ruling oligarchy. You must navigate your way through various houses domestic disputes, assassination plots by family members, arranged marriages, costume balls, alliances, threats by larger cities, trade disputes, and so forth. You might want to also assign each person to create one nearby city or town as being that person's 'foil' city, where they are free to create grand collective challenges - plagues, invasions, religious conspiracies, whatever. Fantasy elements to taste. 2) Ravenloft: Everyone creates 1 PC and 1 Dark Lord with a domain which is adjacent to at least 2 other player's domains. Each PC is an inhabitant who is secretly disloyal to realms Dark Lord. The PC's are part of a secret order fighting the Dark Lords. Any one can do anything related to his Dark Lord (the PC may not realize who the real dark lord is, the dark lord may know he's disloyal, etc.), provided they don't undermine the entire secret order. Canonical Dark Lords and domains may or may not exist to taste. Ultimate goal is to defeat every player's Dark Lord (in no particular order, presumably everyone isn't so ego motivated as to all create 20th level NPC's as dark lords). Whenever someone's dark lord is put out of play, you can always set things in new domains. [/QUOTE]
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