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<blockquote data-quote="shadyizok" data-source="post: 5679836" data-attributes="member: 81286"><p>I'dd say talk to him, perhaps together with the rest of the players. </p><p>You as a DM have much more work to do then them, creating worlds, adventures, npc's and other things and should have a powerfull say in what books are allowed and even what content from those books. Sometimes you've got a campaignworld where this or that doesn't exist or is limited. </p><p></p><p>Having said this, make sure your players know the general idea of the campaign (special limitations, urban, intrigue, travel, dungeon, hack 'n slash, etc) and what books and content you want to allow. They need to have some say in this or at least agree with your plans before you start playing. They're not characters in YOUR story, it's of you together. </p><p></p><p>However after you've all agreed on such matters, feel free to tell players to try thinking of a different concept if the one they want isn't feasible. </p><p></p><p>Players shouldn't build their characters until you've all agreed on a general campaign world and what content they can use.</p><p></p><p>And in all times, keep it to the game, don't make things personal. Appeal to his maturity if things get heated.</p></blockquote><p></p>
[QUOTE="shadyizok, post: 5679836, member: 81286"] I'dd say talk to him, perhaps together with the rest of the players. You as a DM have much more work to do then them, creating worlds, adventures, npc's and other things and should have a powerfull say in what books are allowed and even what content from those books. Sometimes you've got a campaignworld where this or that doesn't exist or is limited. Having said this, make sure your players know the general idea of the campaign (special limitations, urban, intrigue, travel, dungeon, hack 'n slash, etc) and what books and content you want to allow. They need to have some say in this or at least agree with your plans before you start playing. They're not characters in YOUR story, it's of you together. However after you've all agreed on such matters, feel free to tell players to try thinking of a different concept if the one they want isn't feasible. Players shouldn't build their characters until you've all agreed on a general campaign world and what content they can use. And in all times, keep it to the game, don't make things personal. Appeal to his maturity if things get heated. [/QUOTE]
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