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General Tabletop Discussion
*Pathfinder & Starfinder
New campaign, need to balance this Flaw
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<blockquote data-quote="Celebrim" data-source="post: 5276433" data-attributes="member: 4937"><p>I integrate the 3.0 Ravenloft rules for Fear/Horror/Madness into my standard game. </p><p></p><p>I therefore have generalized phobia rules. Fear of the opposite sex counts as a major phobia and is disadvantage worth two postive traits during character creation.</p><p></p><p>I'm not sure I'd allow the character concept because I see it as a crippling flaw in group play. It's a good flaw for a game with 1 DM and 1-2 players, but in a larger group it would be too distracting and focus too much attention on the single player. It inhibits too much RP interaction, and until the character reaches a fairly high level it would make the character too much of a weak link. In a small group, these worries are lessened.</p><p></p><p>Your softer version of a phobia has less of those problems, but on the other hand you seem to be trying to define it down to the level which would be best described as a 'quirk'. Not only is increasingly unlikely to matter in the way you've defined it, but the fact that it can't ramp quickly up to frightened or paniced reduces versimilitude in my opinion. (The number of times in a campaign in which you'll have 3 members of the opposite sex who are not player characters within 10' and in which you'll miss a roll by 2 or less is probably actually quite small for most campaigns. So far, thinking back, it wouldn't have happened in any of the 10 sessions I've played in the most recent campaign.) </p><p></p><p>It is IMO as written not severe enough of a flaw to allow you to select a significant advantage, and is not interesting enough mechanically to justify the hassle in trying to keep track of it. Also, seeing as the overwhelming effect of it would be to make you nervous and hostile to your fellow player character's, I don't find it to be a very redeeming concept.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5276433, member: 4937"] I integrate the 3.0 Ravenloft rules for Fear/Horror/Madness into my standard game. I therefore have generalized phobia rules. Fear of the opposite sex counts as a major phobia and is disadvantage worth two postive traits during character creation. I'm not sure I'd allow the character concept because I see it as a crippling flaw in group play. It's a good flaw for a game with 1 DM and 1-2 players, but in a larger group it would be too distracting and focus too much attention on the single player. It inhibits too much RP interaction, and until the character reaches a fairly high level it would make the character too much of a weak link. In a small group, these worries are lessened. Your softer version of a phobia has less of those problems, but on the other hand you seem to be trying to define it down to the level which would be best described as a 'quirk'. Not only is increasingly unlikely to matter in the way you've defined it, but the fact that it can't ramp quickly up to frightened or paniced reduces versimilitude in my opinion. (The number of times in a campaign in which you'll have 3 members of the opposite sex who are not player characters within 10' and in which you'll miss a roll by 2 or less is probably actually quite small for most campaigns. So far, thinking back, it wouldn't have happened in any of the 10 sessions I've played in the most recent campaign.) It is IMO as written not severe enough of a flaw to allow you to select a significant advantage, and is not interesting enough mechanically to justify the hassle in trying to keep track of it. Also, seeing as the overwhelming effect of it would be to make you nervous and hostile to your fellow player character's, I don't find it to be a very redeeming concept. [/QUOTE]
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New campaign, need to balance this Flaw
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