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<blockquote data-quote="toucanbuzz" data-source="post: 7449530" data-attributes="member: 19270"><p>We're a third of the way into an excellent <em>Curse of Strahd</em> campaign and my gamers are unanimously claiming it's the best campaign they've ever played (and that's coming from some gamers who've been with me 15 years). But, eventually it'll end around 10th level. So this is about the time I begin brainstorming what's next down the road. The bar has been set high.</p><p></p><p>Looking for ideas for a fresh long-term campaign (level 1 through at least 10):</p><p></p><ul> <li data-xf-list-type="ul">Edition doesn't matter; I can convert. (e.g. I've pulled material from old Dungeon magazines.)</li> <li data-xf-list-type="ul">Setting doesn't matter, though something fresh does. Fantasy-based, no sci-fi.</li> <li data-xf-list-type="ul">It's got to be in print. Between job/kids, creating everything from scratch not an option. I totally am into mixing, matching, and taking what I need from a variety of adventures. Doesn't have to all come from the same place.</li> <li data-xf-list-type="ul">We run an adult game, so no filter needed.</li> <li data-xf-list-type="ul">Needs to be fresh. That's the hardest part. </li> <li data-xf-list-type="ul">The last campaigns have been Dungeons & Demons (<em>Out of the Abyss</em>), Classic hack n' loot (<em>Pool of Radiance remake</em>), Super Heroic (<em>Age of Worms conversion with classic dungeon crawls of Tomb of Horrors & Mud Sorcerer's Tomb</em>), and Kingdoms/Fey (<em>Pathfinder Kingmaker</em>). </li> <li data-xf-list-type="ul">Players liking <em>Strahd</em> because it's new & thematic. They're not saving the world (again), and we agreed to nix races and classes that didn't the fit them during character creation (e.g. tabaxi, tiefling).</li> <li data-xf-list-type="ul">We've done a lot of mega-dungeon crawls in the last few. <em>Kingmaker</em>, by contrast, was fresh with hex-ploration, kingdom building, and dark fey. While some of it became a chore, on the front end, it was engaging.</li> <li data-xf-list-type="ul">Limited enthusiasm for <em>Tomb of Annihilation</em> or <em>Storm King's Thunder </em>at this time. Getting impression another "save the world" high fantasy game isn't what they want at this time. For me, it's easier to have the framework, but that's just me.</li> </ul><p></p><p>So there's my menu of player-feedback and observations. Hitting a wall.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7449530, member: 19270"] We're a third of the way into an excellent [I]Curse of Strahd[/I] campaign and my gamers are unanimously claiming it's the best campaign they've ever played (and that's coming from some gamers who've been with me 15 years). But, eventually it'll end around 10th level. So this is about the time I begin brainstorming what's next down the road. The bar has been set high. Looking for ideas for a fresh long-term campaign (level 1 through at least 10): [LIST] [*]Edition doesn't matter; I can convert. (e.g. I've pulled material from old Dungeon magazines.) [*]Setting doesn't matter, though something fresh does. Fantasy-based, no sci-fi. [*]It's got to be in print. Between job/kids, creating everything from scratch not an option. I totally am into mixing, matching, and taking what I need from a variety of adventures. Doesn't have to all come from the same place. [*]We run an adult game, so no filter needed. [*]Needs to be fresh. That's the hardest part. [*]The last campaigns have been Dungeons & Demons ([I]Out of the Abyss[/I]), Classic hack n' loot ([I]Pool of Radiance remake[/I]), Super Heroic ([I]Age of Worms conversion with classic dungeon crawls of Tomb of Horrors & Mud Sorcerer's Tomb[/I]), and Kingdoms/Fey ([I]Pathfinder Kingmaker[/I]). [*]Players liking [I]Strahd[/I] because it's new & thematic. They're not saving the world (again), and we agreed to nix races and classes that didn't the fit them during character creation (e.g. tabaxi, tiefling). [*]We've done a lot of mega-dungeon crawls in the last few. [I]Kingmaker[/I], by contrast, was fresh with hex-ploration, kingdom building, and dark fey. While some of it became a chore, on the front end, it was engaging. [*]Limited enthusiasm for [I]Tomb of Annihilation[/I] or [I]Storm King's Thunder [/I]at this time. Getting impression another "save the world" high fantasy game isn't what they want at this time. For me, it's easier to have the framework, but that's just me. [/LIST] So there's my menu of player-feedback and observations. Hitting a wall. [/QUOTE]
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