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<blockquote data-quote="Tormyr" data-source="post: 7449966" data-attributes="member: 6776887"><p>I am biased because I really like EN Publishing's campaigns (and I am doing the 5e conversion), but I would suggest <em>War of the Burning Sky</em>. It hits a lot of your points:</p><ul> <li data-xf-list-type="ul">It is for 5e, saving you the conversion. Each encounter includes a means to adjust to your number of PCs.</li> <li data-xf-list-type="ul">It has an included setting with distinct people groups, nations, and history. PC options are included to more closely tie the PCs to the setting.</li> <li data-xf-list-type="ul">The first adventure is out now. The second is coming out in about a week or so. Additional adventures should come out monthly.</li> <li data-xf-list-type="ul">It touches on topics of extraordinary rendition, genocide, refugees, assassination, and healing the land from decades of war. The heroes often need to scratch below the surface to find the solution they like the best for a problem. Several times they will need to decide whether to ally with a morally questionable figure to achieve a greater good.</li> <li data-xf-list-type="ul">Not much is like it. It is as close to Record of Lodoss War as I think a published campaign might get. At a few points, the heroes perform strategic missions to influence a battle while hundreds (or thousands) do the front line fighting. The NPCs come with a history that influences their motivations, and the campaign starts by blowing up the classic meet in a pub trope.</li> <li data-xf-list-type="ul">Most of the encounters directly contribute to the story in some way rather than being filler. The included dungeons are not very long and are fairly different from each other. Most adventures are time sensitive and occur over a few days of game time.</li> <li data-xf-list-type="ul">The heroes get to retrieve the macguffin and actually use it to alter the war, but using it comes with a price.</li> </ul><p></p><p>Potential cons:</p><ul> <li data-xf-list-type="ul">It does contain a version of "save the world," both from continuing decades of war as well as a plot that develops over the campaign.</li> </ul><p></p><p>The guides are free to peruse to give you a better feel for the campaign. You can get more information and links to the adventures and guides at <a href="https://wotbsadventurepath.com/" target="_blank">https://wotbsadventurepath.com/</a></p></blockquote><p></p>
[QUOTE="Tormyr, post: 7449966, member: 6776887"] I am biased because I really like EN Publishing's campaigns (and I am doing the 5e conversion), but I would suggest [I]War of the Burning Sky[/I]. It hits a lot of your points: [LIST] [*]It is for 5e, saving you the conversion. Each encounter includes a means to adjust to your number of PCs. [*]It has an included setting with distinct people groups, nations, and history. PC options are included to more closely tie the PCs to the setting. [*]The first adventure is out now. The second is coming out in about a week or so. Additional adventures should come out monthly. [*]It touches on topics of extraordinary rendition, genocide, refugees, assassination, and healing the land from decades of war. The heroes often need to scratch below the surface to find the solution they like the best for a problem. Several times they will need to decide whether to ally with a morally questionable figure to achieve a greater good. [*]Not much is like it. It is as close to Record of Lodoss War as I think a published campaign might get. At a few points, the heroes perform strategic missions to influence a battle while hundreds (or thousands) do the front line fighting. The NPCs come with a history that influences their motivations, and the campaign starts by blowing up the classic meet in a pub trope. [*]Most of the encounters directly contribute to the story in some way rather than being filler. The included dungeons are not very long and are fairly different from each other. Most adventures are time sensitive and occur over a few days of game time. [*]The heroes get to retrieve the macguffin and actually use it to alter the war, but using it comes with a price. [/LIST] Potential cons: [LIST] [*]It does contain a version of "save the world," both from continuing decades of war as well as a plot that develops over the campaign. [/LIST] The guides are free to peruse to give you a better feel for the campaign. You can get more information and links to the adventures and guides at [url]https://wotbsadventurepath.com/[/url] [/QUOTE]
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