Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Campaign, New DM, New to 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5049596" data-attributes="member: 61155"><p>Just to give a bit of insight into the philosophy of Minions/Solos/etc: Minions are to represent monsters that are trivial for the PCs to defeat. At low levels, this might be the average kobolds who aren't exceptional warriors or raiders. When the PCs are level 10, however, even those war-trained kobolds aren't much of a threat - why not represent them as minions now, as well?</p><p> </p><p>In prior editions, the way this was represented was by simply having the monsters be much lower level. The problem is, fifty "1/3 level" kobolds aren't even a speedbump for a high level a character, since their attacks can only hit on 20s, and any attention the PCs turn upon them will vaporize them. In 4E, having Minions allows for level-appropriate monsters that still have a decent chance at hitting or avoiding attacks - but do relatively small damage and can be taken out with a single well-aimed shot. Think of the epic war scenes from the Lord of the Rings movies (or other similarly cinematic moments) where orcs are dropping like flies to the heroes. Those are Minions - enemies that can still be a threat in large quantities, but who fall to a single dramatic blow. </p><p> </p><p>Elites and Solos are basically the other end of the scale. If you want a challenging single monster, rather than having one enemy 5+ levels above the party (who they simply can't hit at all), you have a level appropriate enemy with more hitpoints and more abilities, who can unleash as much threat in one round as an entire band of orcs. Elites might be powerful leaders - the Orc King, who stands as a powerful threat even while accompanied by a number of regular orcs (his bodyguards) and a small army of orc minions. Whereas a solo might be one truly intense foe, such as a Dragon or Beholder. (Though even with solos, it can keep the fight interesting to still have a few minions around, or simply make sure there is entertaining scenery or terrain.) </p><p> </p><p>The important thing is to realize that the stats are designed to represent how the monsters interact with the PCs, rather than how the monsters interact with each (or the rest of the world.) At epic levels, PCs might be on their way to fight the Storm Giant Emperor, and cleaving through countless lesser giant minions - but the fact that a hill giant minion only has '1 hp' for the PCs doesn't mean that a stray farmer can chuck a rock at it and kill it on a lucky hit. The '1 hp' represents how easy the hill giant is for <em>the party</em> to kill. The DM doesn't <em>need</em> stats for how easy it is for a farmer to kill a hill giant, since that is basically his decision anyway!</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5049596, member: 61155"] Just to give a bit of insight into the philosophy of Minions/Solos/etc: Minions are to represent monsters that are trivial for the PCs to defeat. At low levels, this might be the average kobolds who aren't exceptional warriors or raiders. When the PCs are level 10, however, even those war-trained kobolds aren't much of a threat - why not represent them as minions now, as well? In prior editions, the way this was represented was by simply having the monsters be much lower level. The problem is, fifty "1/3 level" kobolds aren't even a speedbump for a high level a character, since their attacks can only hit on 20s, and any attention the PCs turn upon them will vaporize them. In 4E, having Minions allows for level-appropriate monsters that still have a decent chance at hitting or avoiding attacks - but do relatively small damage and can be taken out with a single well-aimed shot. Think of the epic war scenes from the Lord of the Rings movies (or other similarly cinematic moments) where orcs are dropping like flies to the heroes. Those are Minions - enemies that can still be a threat in large quantities, but who fall to a single dramatic blow. Elites and Solos are basically the other end of the scale. If you want a challenging single monster, rather than having one enemy 5+ levels above the party (who they simply can't hit at all), you have a level appropriate enemy with more hitpoints and more abilities, who can unleash as much threat in one round as an entire band of orcs. Elites might be powerful leaders - the Orc King, who stands as a powerful threat even while accompanied by a number of regular orcs (his bodyguards) and a small army of orc minions. Whereas a solo might be one truly intense foe, such as a Dragon or Beholder. (Though even with solos, it can keep the fight interesting to still have a few minions around, or simply make sure there is entertaining scenery or terrain.) The important thing is to realize that the stats are designed to represent how the monsters interact with the PCs, rather than how the monsters interact with each (or the rest of the world.) At epic levels, PCs might be on their way to fight the Storm Giant Emperor, and cleaving through countless lesser giant minions - but the fact that a hill giant minion only has '1 hp' for the PCs doesn't mean that a stray farmer can chuck a rock at it and kill it on a lucky hit. The '1 hp' represents how easy the hill giant is for [I]the party[/I] to kill. The DM doesn't [I]need[/I] stats for how easy it is for a farmer to kill a hill giant, since that is basically his decision anyway! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Campaign, New DM, New to 4E
Top