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<blockquote data-quote="the-golem" data-source="post: 5051102" data-attributes="member: 87242"><p>Funny you should mention that. When I was last there -- at my friends' house, aka the game site -- one asked me if I would be interested in doing "The Worlds Largest Dungeon," which I considered odd, since the question had originated from the one thespian and drama geek of the house. I know he had experience going through it before, so I guess it's got its positives. </p><p></p><p>Anyway, in my opinion, something such as the aforementioned dungeon would just gnaw at my soul until I took the book and tossed it out a window -- from a very high altitude. (I'm not much for mindless dungeon-after-dungeon-after-dungeon.) I'm beginning to suspect this might have some influence as to why I was asked to DM. While they might have had more recent experience playing the game, I don't think any of them have played it while under a real cohesive campaign--one with story, intrigue, <em>plot</em>. While I'm not trying to claim I've got loads of experience under my belt in that sense, I <em>did</em> enjoy a lovely campaign while I was in San Diego, which was rich with story and intrigue and plot. And fun. The point is, I'm trying my best to bring in my personal gaming experience as a player(Im using that word alot today), and use it to flavor my, erm, DM exp, and theirs as well.</p><p>----------</p><p>On a slightly seperate note, I was playing <strong>Prince of Persia: Two Thrones</strong> earlier today, and at one point I had to rescue all these folks from a burning building, which involved, of course, some semi-intricate puzzle. So I got to thinking--coupled with my comment earlier regarding the encounters--this would make a great encounter to use as a fill in. I'm working on the right up now actually. It's inspired by the aforementioned Two Thrones event, and a similar barn-on-fire zero-level adventure in Grehawk Adventures (TSR 2023).</p><p></p><p>Having said that, I intend for the first part of the encounter to entail combat--defeating or scaring off those previously mentioned goblins in my last post. Afterwords, they'll be approached by an NPC, with something like, "Help, my horses are trapped in the barn and i'm afraid it'll collapse." or "help my children ... in the house ..." This leads me to the second aspect of the encounter, the non-combat, skill-check kind.</p><p></p><p>Having said <em>that</em>, I'm not sure how to proceed. I've been reading the non-combat section, but the examples in the DMG seem a tad lackluster. Can anyone toss me some scraps?</p><p></p><p>P.S. After I complete the encounter script, would it be acceptable to post it here for critique and review?</p></blockquote><p></p>
[QUOTE="the-golem, post: 5051102, member: 87242"] Funny you should mention that. When I was last there -- at my friends' house, aka the game site -- one asked me if I would be interested in doing "The Worlds Largest Dungeon," which I considered odd, since the question had originated from the one thespian and drama geek of the house. I know he had experience going through it before, so I guess it's got its positives. Anyway, in my opinion, something such as the aforementioned dungeon would just gnaw at my soul until I took the book and tossed it out a window -- from a very high altitude. (I'm not much for mindless dungeon-after-dungeon-after-dungeon.) I'm beginning to suspect this might have some influence as to why I was asked to DM. While they might have had more recent experience playing the game, I don't think any of them have played it while under a real cohesive campaign--one with story, intrigue, [I]plot[/I]. While I'm not trying to claim I've got loads of experience under my belt in that sense, I [I]did[/I] enjoy a lovely campaign while I was in San Diego, which was rich with story and intrigue and plot. And fun. The point is, I'm trying my best to bring in my personal gaming experience as a player(Im using that word alot today), and use it to flavor my, erm, DM exp, and theirs as well. ---------- On a slightly seperate note, I was playing [B]Prince of Persia: Two Thrones[/B] earlier today, and at one point I had to rescue all these folks from a burning building, which involved, of course, some semi-intricate puzzle. So I got to thinking--coupled with my comment earlier regarding the encounters--this would make a great encounter to use as a fill in. I'm working on the right up now actually. It's inspired by the aforementioned Two Thrones event, and a similar barn-on-fire zero-level adventure in Grehawk Adventures (TSR 2023). Having said that, I intend for the first part of the encounter to entail combat--defeating or scaring off those previously mentioned goblins in my last post. Afterwords, they'll be approached by an NPC, with something like, "Help, my horses are trapped in the barn and i'm afraid it'll collapse." or "help my children ... in the house ..." This leads me to the second aspect of the encounter, the non-combat, skill-check kind. Having said [I]that[/I], I'm not sure how to proceed. I've been reading the non-combat section, but the examples in the DMG seem a tad lackluster. Can anyone toss me some scraps? P.S. After I complete the encounter script, would it be acceptable to post it here for critique and review? [/QUOTE]
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