Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Campaign, New DM, New to 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5051142" data-attributes="member: 41187"><p>Skill Challenges sound like the second half of the encounter. To use a skill challenge:</p><p>Figure out the sorts of things they can do (search the house, fight the fire, calm the family, paint a picture, whatever will be useful), assign appropriate skills (perception, nature or dungeoneering, diplomacy, Charisma) and a relative difficulty for the tasks (easy, normal, hard). Attach an overall complexity for how difficult it is to totally succeed versus totally fail (X successes before 3 failures) and you've got the basics ready.</p><p>Then think about some of the interactions, like successful fire fighting can make it easier to find the children, or a Heal check can be used to save the children if they had begun to succumb to smoke inhalation. All participants may have to make an Endurance check each cycle or lose a Healing Surge (Easy for the painter and talker, Normal for the firefighter, Hard for the searchers).</p><p>Finally, decide on the complexity of the challenge(s) to determine how many successes are required before 3 failures to actually beat it.</p><p></p><p>If you want them to succeed at part of it with ease but have the rest of the challenge be very difficult then you can split it up into multiple challenges. For example, fighting the fire to save the house may be extremely complicated (12 successes before 3 failures) but rescuing the trapped children is merely difficult (5 before 3) and painting a moving picture of the blaze is fairly trivial (4 before 3).</p><p></p><p>The goal is to make it interesting and dramatic while still leaving it up to a combination of dice and skill to solve.</p><p>Speaking of, the DCs can be gotten from page 42 of DMG 1. Feel free to ignore the footnote about skills, since it takes the DCs from reasonable to absurdly challenging. Also, feel free to adjust the DCs to better fit your idea of relative difficulty; note that the Normal column means that a character with Training in the skill and a 10 ability score will suceed on a 10+ (55% of the time).</p><p></p><p>Good Luck</p><p></p><p></p><p>P.S. Yes, it would be acceptable. This is your thread, you can add to the level of detail you're wanting help with as you desire.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5051142, member: 41187"] Skill Challenges sound like the second half of the encounter. To use a skill challenge: Figure out the sorts of things they can do (search the house, fight the fire, calm the family, paint a picture, whatever will be useful), assign appropriate skills (perception, nature or dungeoneering, diplomacy, Charisma) and a relative difficulty for the tasks (easy, normal, hard). Attach an overall complexity for how difficult it is to totally succeed versus totally fail (X successes before 3 failures) and you've got the basics ready. Then think about some of the interactions, like successful fire fighting can make it easier to find the children, or a Heal check can be used to save the children if they had begun to succumb to smoke inhalation. All participants may have to make an Endurance check each cycle or lose a Healing Surge (Easy for the painter and talker, Normal for the firefighter, Hard for the searchers). Finally, decide on the complexity of the challenge(s) to determine how many successes are required before 3 failures to actually beat it. If you want them to succeed at part of it with ease but have the rest of the challenge be very difficult then you can split it up into multiple challenges. For example, fighting the fire to save the house may be extremely complicated (12 successes before 3 failures) but rescuing the trapped children is merely difficult (5 before 3) and painting a moving picture of the blaze is fairly trivial (4 before 3). The goal is to make it interesting and dramatic while still leaving it up to a combination of dice and skill to solve. Speaking of, the DCs can be gotten from page 42 of DMG 1. Feel free to ignore the footnote about skills, since it takes the DCs from reasonable to absurdly challenging. Also, feel free to adjust the DCs to better fit your idea of relative difficulty; note that the Normal column means that a character with Training in the skill and a 10 ability score will suceed on a 10+ (55% of the time). Good Luck P.S. Yes, it would be acceptable. This is your thread, you can add to the level of detail you're wanting help with as you desire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Campaign, New DM, New to 4E
Top