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New Campaign Player Contacts? Help for a new DM
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<blockquote data-quote="Jurble" data-source="post: 4464981" data-attributes="member: 20062"><p>Hey guys,</p><p>So im about two sessions into my first real campaign and I have an idea about contacts that I thought id check to see what people thought about. Im running a star wars saga game, beginning immediately after Order 66. </p><p></p><p>My players have abit of background to their characters and i am planning on giving them each a list of contacts they have from previously (chracters lives before the campaign). So for example</p><p></p><p>diplomat - contacts in his home planets government and a couple lower ranked individuals in the senate, jedi - old war contacts and jedi informants</p><p>smuggler - knows places like smugglers run, and have black market/info broker contacts</p><p>Mechanic - spaceports, "where to get things" type contacts</p><p></p><p>Since many havnt been contacts in years and esp. Following ORder66/Ep3 im planning on some of those contacts turning up dead, and even some related to the jedi having been captured and set up as traps by the imperials to lure in Jedi. </p><p></p><p>I am really trying ot guide the campaign but push my playersr to be making alot of their own decisions instead of waiting on me for cues on how to do things/where exactly to go etc. While there is a main storyline to the campaign i want them to decide how to approach it and if it is their main objective (soem characters might want to just take up smuggling for isntance or do completely different things) Thing is giving them a list like this isnt something I can take back. I dont want them to rely on contacts but i do want them to always have lots of options?</p><p></p><p>Anyway what do you guys think of this? Has anyone tried it before and how did it go? Im pretty new as a DM so would be most appreciative of anyones thoughts on my plan, pro's cons etc. Heres an example:</p><p></p><p></p><p></p><p>Thanks!</p><p></p><p>Day</p></blockquote><p></p>
[QUOTE="Jurble, post: 4464981, member: 20062"] Hey guys, So im about two sessions into my first real campaign and I have an idea about contacts that I thought id check to see what people thought about. Im running a star wars saga game, beginning immediately after Order 66. My players have abit of background to their characters and i am planning on giving them each a list of contacts they have from previously (chracters lives before the campaign). So for example diplomat - contacts in his home planets government and a couple lower ranked individuals in the senate, jedi - old war contacts and jedi informants smuggler - knows places like smugglers run, and have black market/info broker contacts Mechanic - spaceports, "where to get things" type contacts Since many havnt been contacts in years and esp. Following ORder66/Ep3 im planning on some of those contacts turning up dead, and even some related to the jedi having been captured and set up as traps by the imperials to lure in Jedi. I am really trying ot guide the campaign but push my playersr to be making alot of their own decisions instead of waiting on me for cues on how to do things/where exactly to go etc. While there is a main storyline to the campaign i want them to decide how to approach it and if it is their main objective (soem characters might want to just take up smuggling for isntance or do completely different things) Thing is giving them a list like this isnt something I can take back. I dont want them to rely on contacts but i do want them to always have lots of options? Anyway what do you guys think of this? Has anyone tried it before and how did it go? Im pretty new as a DM so would be most appreciative of anyones thoughts on my plan, pro's cons etc. Heres an example: Thanks! Day [/QUOTE]
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