Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Campaign Report
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6332321" data-attributes="member: 6669384"><p>I built two characters. The first is a Ranger, and he's a slightly abusive build in that he's a Spiked Chain fighter. And yes, he'll cheese the whip before he's done. Personality wise, he's a loudmouth with a temper and, well, as one writer once put it, "I don't have authority issues, I just don't like people telling me what to do.". </p><p></p><p>The second was a straight Scout, which some people consider abusive enough all on its own. He's a soft spoken, get-the-job done kind of guy with a fairly straight laced moral code.</p><p></p><p>The players decided they liked the loudmouth. Go figure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for house rules: We had some in our last game that we're continuing:</p><p></p><p>1) Iterative attacks happen every four BAB points instead of every five (helps the melee types keep up with the spell casters).</p><p>2) Teleport and it's near relatives are restricted. Last time they didn't exist in the game world at all. This time they exist, as rituals, and run from ley-line junction to ley-line junction only. Greater Teleport can change ley-lines, so it can go more places in the line network. In practice, it works when and where the DM says it can.</p><p>3) Last game we removed Raise Dead and its relatives. People just didn't come back in Grecco/Roman tales. Instead, the party had to travel to the Land of the Dead, find the dead person's spirit, and walk them back to the land of the living. That option is still available, but now we also allow the spells. The spells are now an all-day ritual, usable only on Hallowed ground, ground dedicated to a deity appropriate for the person being brought back.</p><p>4) Last time we granted every spell caster a bonus feat, specifically Non Lethal Substitution (as a generic), on the theory that it's hard to learn magic when practice of some spells kills your fellow acolytes and apprentices. We're continuing that, but added a balancing bonus feat for everyone else: One additional weapon proficiency. Classes like Ranger and Paladin, which start as fighter types and eventually become spell casters, can choose which they like. No character ever gets more than one such bonus feat, no matter how many classes they might end up with.</p><p>5) The Item Creation Feat, Craft Wondrous Item, was considered too broad and powerful. We realigned the feats slightly: Amulets, earrings, headbands, broaches etc got moved to Forge Ring, which we renamed Craft Magical Jewelry. Dusts, oils, candles, incenses and other consumable items got moved to Brew Potion.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6332321, member: 6669384"] I built two characters. The first is a Ranger, and he's a slightly abusive build in that he's a Spiked Chain fighter. And yes, he'll cheese the whip before he's done. Personality wise, he's a loudmouth with a temper and, well, as one writer once put it, "I don't have authority issues, I just don't like people telling me what to do.". The second was a straight Scout, which some people consider abusive enough all on its own. He's a soft spoken, get-the-job done kind of guy with a fairly straight laced moral code. The players decided they liked the loudmouth. Go figure. :) As for house rules: We had some in our last game that we're continuing: 1) Iterative attacks happen every four BAB points instead of every five (helps the melee types keep up with the spell casters). 2) Teleport and it's near relatives are restricted. Last time they didn't exist in the game world at all. This time they exist, as rituals, and run from ley-line junction to ley-line junction only. Greater Teleport can change ley-lines, so it can go more places in the line network. In practice, it works when and where the DM says it can. 3) Last game we removed Raise Dead and its relatives. People just didn't come back in Grecco/Roman tales. Instead, the party had to travel to the Land of the Dead, find the dead person's spirit, and walk them back to the land of the living. That option is still available, but now we also allow the spells. The spells are now an all-day ritual, usable only on Hallowed ground, ground dedicated to a deity appropriate for the person being brought back. 4) Last time we granted every spell caster a bonus feat, specifically Non Lethal Substitution (as a generic), on the theory that it's hard to learn magic when practice of some spells kills your fellow acolytes and apprentices. We're continuing that, but added a balancing bonus feat for everyone else: One additional weapon proficiency. Classes like Ranger and Paladin, which start as fighter types and eventually become spell casters, can choose which they like. No character ever gets more than one such bonus feat, no matter how many classes they might end up with. 5) The Item Creation Feat, Craft Wondrous Item, was considered too broad and powerful. We realigned the feats slightly: Amulets, earrings, headbands, broaches etc got moved to Forge Ring, which we renamed Craft Magical Jewelry. Dusts, oils, candles, incenses and other consumable items got moved to Brew Potion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Campaign Report
Top