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General Tabletop Discussion
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New campaign - risks on editing the map while playing?
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 7899558" data-attributes="member: 6880355"><p>Guys, thanks for the feedback. I did pick up a few great tips. Also some tips were already on my mind but were left out of the OP because I didn't want to make the OP too long. </p><p></p><p>I will expand a bit on the first early adventures. I may also create a few lists of other random locations (safe zones as well as ruins) and some special monsters. It's good to have those ready in case the player characters decide to do something unexpected (which is to be expected <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> )...</p><p></p><p>I already have more info how the undead act, and why safe zones are safe, but it's a little long to explain in writing here. I haven't decided yet if there was a Great Cataclysm ™ that caused this, or if this has always been, like there has always been good and evil.</p><p></p><p>I deliberately will not look ahead beyond level 5, because I want to listen to the players. During roleplay, they will set goals for themselves (hopefully for the whole group and not on an individual basis) which can easily be developed into challenges and missions. Then I can connect that into the undead storyline and that should get me some happy players (also very <em>smug </em>players because they think they guessed correctly what my challenges were and don't know that instead I used their input). </p><p></p><p>Thanks all!</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7899558, member: 6880355"] Guys, thanks for the feedback. I did pick up a few great tips. Also some tips were already on my mind but were left out of the OP because I didn't want to make the OP too long. I will expand a bit on the first early adventures. I may also create a few lists of other random locations (safe zones as well as ruins) and some special monsters. It's good to have those ready in case the player characters decide to do something unexpected (which is to be expected :rolleyes: )... I already have more info how the undead act, and why safe zones are safe, but it's a little long to explain in writing here. I haven't decided yet if there was a Great Cataclysm ™ that caused this, or if this has always been, like there has always been good and evil. I deliberately will not look ahead beyond level 5, because I want to listen to the players. During roleplay, they will set goals for themselves (hopefully for the whole group and not on an individual basis) which can easily be developed into challenges and missions. Then I can connect that into the undead storyline and that should get me some happy players (also very [I]smug [/I]players because they think they guessed correctly what my challenges were and don't know that instead I used their input). Thanks all! [/QUOTE]
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