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New Campaign-scale back characters?
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1575956" data-attributes="member: 11434"><p><em>Put down the module and step away from the DM screen!</em></p><p> </p><p>*just kidding* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I can understand your player's point of view. I know that <em>I </em>would outright refuse to scale my character down several hard-won levels.</p><p> </p><p>From a DM point of view - it wouldn't make sense storyline-wise. As Keith mentioned, how and why did the characters 'forget' what they had already learned?</p><p> </p><p>I would suggest either scaling-up the encounters for the current CR (my preferred method) or letting them walk through the first part of the adventure. As mentioned, they will get almost nil xp, and will soon enough be on par with the module.</p><p> </p><p>Or, simply create new characters. If the whole idea behind running this is that you got a new module and want to run it, not any storyline event in your campaign, then making new characters is the best way to go. If you eventually want to get back to the storyline you are currently running with these characters, then simply put the module down and get back to the current game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1575956, member: 11434"] [i]Put down the module and step away from the DM screen![/i] *just kidding* ;) I can understand your player's point of view. I know that [i]I [/i]would outright refuse to scale my character down several hard-won levels. From a DM point of view - it wouldn't make sense storyline-wise. As Keith mentioned, how and why did the characters 'forget' what they had already learned? I would suggest either scaling-up the encounters for the current CR (my preferred method) or letting them walk through the first part of the adventure. As mentioned, they will get almost nil xp, and will soon enough be on par with the module. Or, simply create new characters. If the whole idea behind running this is that you got a new module and want to run it, not any storyline event in your campaign, then making new characters is the best way to go. If you eventually want to get back to the storyline you are currently running with these characters, then simply put the module down and get back to the current game. :) [/QUOTE]
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New Campaign-scale back characters?
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