New Campaign Setting: Religion

James Heard

Explorer
The Tale of Heros

Two dragons, Palomet and Teeamisis once lived in the center of the world. Though they were both dragons, no different two creatures in all creation were there. Palomet rose as a pillar of light and power and brightness, while Teeamisis circled round him in a thick slithering coil perpetually birthing their children into the cosmos. Although all children showed the faces of both parents, those that favored Palomet were pure and good while those that favored their mother were dark and evil. Even so, they were siblings and as siblings must do they all reconciled amongst themselves for the most part, even though occassionally they fought bitterly.

Eventually Teeamisis' afterbirthings became children also, so great was her power. However, since they were not true children they were not favored by their parents as the children. Even the best amongst the dragons that favored Palomet could see no great harm in worship of one's betters, and the young children became little more than slaves to the mercies of their elders.

The eldest of the new children and his followers, Moran Dur, carved great luxurious halls out of the earth and learnt ways to make stone and steel as soft as pillows so that the great dragons could rest easily in their homes. Wen Fel and her lot learnt song, and whispered poetry and and massaged their lords while they basked in amusement. Only Happa Fin and his brothers were spared torment, because little Happa was so small that he was regarded as more inconvenient than anything else.

Most brutal of all punishments were saved for Palan Tes and his followers. Stubborn and sullen as any dragon, with egos as mighty, they alone resisted their older sibling's lordship. For this they were cursed and warred upon for a thousand years, until they were fragmented and broken. A new leader amongst them, Grunash Ses, eventually rose up and stood with the dragons against his brothers and sisters forcing Palan Tes and his followers to sail across the sea where they would be out of reach of all of their homicidal siblings.

Ages past, and the dragons amused themselves by watching Grunash Ses and his people war upon each other and performing mad experiments upon his people. Grunash himself sat high above his people laughing from the lap of his masters at the tortures inflicted upon his mates. Soon the dragons themselves were nothing more than animals, spending their centuries doing nothing more than sleeping and eating and rising only occassionally to subject their slaves to a new horror. Grunash became the world's first general and with the aid of his mate Marnas Fel he led his people to attack the day and rent huge holes in it, until today still the wounds last as the night.

But in creating night Grunash set the stage for the downfall of the dragons, for soon Happa Fin discovered what being small was best for. Unnoticed by anyone, Happa led his people across the night and hid in it. There they plotted against their erstwhile masters the dragons and their puppet Grunash Ses. From their hidden camp in the night they sent scouts and diplomats into the heart of the earth to whisper subversions to Moran Dur at the foot of the massive forge that was Palomet. Into the forests and glades they crept and made alliances with Wen Fel and her sisters as they sang blossoms into being under the watchful eye of Marnas Ses.

Lastly they learnt the tongue of the land and asked it, "Where has our brother Palan Tes gone?" and then they lept from shadow to shadow across the world until at last they came upon the home of Palan Tes. But Palan Tes had grown old and weary of fighting, so he shrugged off his duty and said instead, "Ask you among my children and brothers who would fight with you. I am tired of war, and you are so small that you cannot succeed anyways." So Valas Fin, the youngest of Happa's children but most brave, went amongst the city and knocked on every door. But indeed, he was so small that most of the people did not even see him even though he shouted.

Despondent, he returned to Palan's palace and made ready to leave for home. Just then a small toeheaded boy came up to Valas and said, "I want to go with you Valas Fin, because this fighting has made my father old and grey before his time and my people cowards. If no one fights amongst us, who should fight for us?" Valas was impressed, but the boy was very young and boldness does not equate with wisdom. "Boy," he said, "Perhaps you should try to convince one of your older brothers to come instead. You are very young still, this is fighting and you could get hurt." The boy however, was the child of Palan Tes son of Palomet through and through, and could not be swayed. "The most important thing to be unfraid of is fear, and I have none of it," he proclaimed. "Though I may be small, no one can conquer my spirit." In the end, Valas relented and asked the boy what his name was. The boy replied that he was Heros.

So it came to be that the forges of the earth went still, and there was no song, and Valas Fin and a little boy retreated with the other gods to Happa's hidden place in the night to plot their insurrection. So busied were the dragons with their sleeping and eating and fighting that virtually no one noticed at all but Marnas Ses. Happa and his brothers and sisters hid behind a rock that was too big for Grunash to hurl and moved small pieces of silver across the darkness to represent their actions. To this day you can look up each night and see the very rock they hid behind when they choose to reveal it as a reminder, for it is the moon.

Marnas Ses watched this all from her own darkness, which was blacker than any night, and then ran all the way back to wake her husband, the drunken Grunash from his slumber. "Husband! Wake up and warn your masters! Happa Fin and his fellows are planning to attack us!" Grunash just laughed and fell back asleep with a snort because he was too drunk to care, so Marnas ran to find some dragons to warn but they too were asleep. Finally, mustering up her courage she ran down the long staircase to tell her mother that her children were planning on attacking. Teeamisis listened coldly while her daughter in spirit warned her and flew into a rage. Wildly she thrashed about and shook all manner of monsters from her body in her fury. She thundered up the staircase to the world not even caring that she had stepped upon her daughter in her anger and that is why Marnas Ses is only half as beautiful as she once was, because her mother's scaly feet ruined one half of her face.

By the time Teeamisis reached the world, it was already awash in blood from the cool steel of Moran Dur's forges. A hideous noise rose from the mass of Wen Fel and her sisters singing a song such that has never been heard since, for to hear it was to die. Grim Grunash alone stood against Wen Fel soon, and in his rage he tried also to sing her terrible song back at her but it struck him mute instead. Moran's people drowned in blood than ran thick over the world as they slayed their way down the staircase to their former homes, and when they got there Moran himself siezed his father Palomet in his mighty hands. "I am as hard as stone and as cold as steel father, but I must always be tempered in fairness. Since you have done me no wrong but let my brothers do their evils upon me, I shall not kill you." Palomet, always good in his own way, understood as Moran hurled him into the Heavens where he became the sun.

Outside the bloody battle raged on for what seemed forever. Wen Fel and Grunash fought and fought, her slender siloette small next to his massive frame. Happa and his people tried in vain to stop their mother Teeamisis, but they were powerless for she was larger than the horizon and fiercer than any dozen of their brothers. Soon it was obvious that the battle would be for naught, for Teeamisis was simply too powerful to destroy, her scales were so hard that even when Happa plucked the very stars from the sky to fall upon her they did nothing. Poor Valas fell to Grunash's wicked axe when he rushed in to guard Wen Fel when her voice faltered, swiftly she scooped him up and ran to give him sufferance.

Brave Moran, leaping from the earth to fight beside Happa Fin, worriedly told him, "Our axes and blades and fire do no harm to this creature, we are too few and even at one she is too many. We should leave now and hope that tomorrow our brother Palan's children fight with us." To all of this was witnessed by Heros, the little boy, who knew that his father Palan's child WAS fighting with Moran and Happa that day. Nodding to himself silently, he steeled his resolve and charged at the great Teeamisis wielding his father's sword.

Evil Teeamisis' eyes widened when she saw the small child rushing at her. Her granite lips curled into an unbidden smile as the absurdity of his braveness struck her. "Young boy, " she said, "Who is your father, that he would leave his sword for you to raise?" Heros replied, "Evil grandmother, I am the child of Palan Tes and I am my father's son. Prepare to spill your blood upon this land, for I am the one person who shall slay you." Teeamisis laughed and laughed, and awful, terrifying laugh that shook the ground and frightened the light from the sky. All combat stood still, even the wind, even the insects in the trees, the entire earth stood quietly to marvel at the boys foolsih bravery. "Aren't you afraid of me child?" Teeamisis asked, and her body was transformed into millions of biting insects that advanced upon him. "Do you not want to run?" she questioned, and again her body became a wave of fire and plague that washed across the earth but still Heros stood unmoved. "WHY DO YOU STILL STAND?!?!" she screamed, and the most beautiful of her children on the earth were struck dead and fell into Hell. "I stand because I am unafraid, grandmother. I am still here because I am the one person who shall slay you."

With that, Teeamisis roared and her mighty seventeen horned head swooped down and gobbled him up. "WHO SHALL SLAY ME NOW?" she exclaimed and the host of the rebellious Happa Fin turned weak in their knees in fear. Wen Fel turned to her trumpeteers and began to order them to sound retreat, when suddenly Happa shouted. "Sails upon the horizon! It is Palan Tes come here to join us!" For it was so, and from one edge of the horizon to the other across the sea rose the blue sails of Palan. As the mighty aged warrior lept from his boat he begged, "My Son! Where is my son Heros?" and when his brothers turned silent he knew then and turned. His white horse charging across the sky, he raised his spear and called to his host to raise theirs. When his golden spear struck Teeamisis' breast, it shattered as if it were a million motes of glass and still he charged. He lept upon his mother's neck and wrang it with his gnarled hands, even as he tried to shake the life out of her monsters escaped from from under her scales to attack his brothers. Days and nights passed as the Palan worked his fingers around the beast's throat, and at their feet battles were fought such that they cannot be repeated for they are too terrible to be imagined in this day. At last, at the break of day of the first beginning, Teeamisis let out a shriek of pain and fell.

Even as weary as gods, the host cheered and clapped Palan upon the back and shoulders in recognition. His mighty hands were bloody and bruised from the creature's scales, his eyes were blind from the horror of his reflection in her hide, and inside brave, bloody Palan felt only sorrow - for his child was dead. Then, as blind Palan Tes wept from his socketed eyes and Happa and his brothers cheered, the body of Teeamisis suddenly shuddered and burst frightening all who were near. Suddenly from the chest of the great creature rushed Heros, brave Heros, carrying his father's good sword in hand and a massive dark liver in his left. "I told her that I would slay her, and I did," Heros explained with humility. A crowd of well wishers gathered round, leaving only poor blind Palan upon his rock beside the sea alone.

Eventually, even the congratulations of gods grown old, so Heros set out to find his father who he had been told his tale. Searching, he found his father still upon the rock crying tears of jellyfish out of his ruined eyes. "Father," he said gently. "My son, my son, how is it I can hear you now, am I dead?"

"No father, you are yet alive though sorely wounded. I took your sword and lesson in hand and rushed into the heart of the wicked creature and bested her."

"I see," Palan said. "This sword you brandished should have been mine to wield, but I was to dense to see it."

"I forgive you father. You have cruelly suffered for it, and now I shall take you to our city across the sea if you wish."

Poor Palan shook his head. "No, I shall stay here upon this land and try to make well what I would have suffered. I am old and wounded, but I am still something of a warrior in me enough. Perhaps when I have healed the land, the land will forgive me and still my wounds. I will try to teach all sons to be like you, my son."

Heros nodded. "I shall go then, back across the sea to rule your kingdom until then without your sword but with your compassion. But I shall always keep my sword ready, for those who hesitate too long to wield it suffer greatly."

And that is the tale of Heros.

Ok, I know that is a lot of text and stuff but hopefully I'll finish some of the maps to go with them soon so I can put them up somewhere. Oh, and I wasn't sure if this should have been story hour or not since it's actually loaded with relevant campaign data that I'm going to be trying to share for constructive comments eventually. I'm especially looking to know if I managed the "fable feel" and whether or not my character names in this look as wrong as they sometimes look to me.
 
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That Fable Feel...

If by "fable feel" you mean "interesting history lesson," I think you've captured that. It echoes several "real world" myths and legends, which is good, while adding to it that little something that makes it unique. I like what you have so far. :)

I do have several "quibbles" with it, but please keep in mind that this is from a personal standpoint, so everything in this post is an IMO type of thing. No offense is meant or implied.

The names of the dragons annoyed me somewhat. They sounded too much like Bahamut and Tiamet for my taste, but I can't figure out if that was done to give it a sense of the familiar or for some other reason.

The other thing that was slightly "off-putting" was the choice of sentence structure. The word order, for lack of a better description, is a bit goofy (see the second sentence for an example) and makes it hard to read. There's also the issue of missing words that I think would make a majority of the sentences flow a bit better than they do. Stylistically speaking, starting a sentence with a conjunction, while technically "incorrect," is fine on occasion (the same with passive voice and split infinitives), but there are whole blocks of text that start with conjunctions (mainly the word "but"), and that makes it hard to read through as well.

Like I said before, I like what you have so far. The "quibbles" are just the nitpicky English major side of me surfacing. I'd love to read more of it when you have time to post it. :)
 

Names and sentence structure

Very good and thanks, I was indeed attempting to style a history lesson (fantasy wise) into the trappings of a sort of mythology. The reason the dragons, and most of the characters, are named as they are currently has a lot to do with my imagined resonance and familiarity with currently standing names in other non-SRD (or heck, I didn't even check, maybe some of those god names are SRD'd) sources. Personally I'm most fond of the whole Happa/Valas/Heros feel, and least fond of Teeamisis. Teeamisis, while I've finally gotten my mouth to accept that someone might actually use such a word, still doesn't look very um...frightening I think.

There are other things I'm working on right now. I'm breaking down these dieties into something that I can place onto my map and I'm attempting to break down my map so I can send out some parts of it with annotations and direction rather than sloppy notes tacked onto a layer like "stormy coast" and showing wind directions.

The sentence structure bothered me also, but every time my half-forgotten English courses tried to "fix" things I ended up losing the children's book/fable/mythology feel to things. In the end I just wrote out things as they came to me with the results you see. Seriously, some of the just so stories inside my myth just happened. In the back of my mind to begin with the moon was probably a diety at one point, but now it is a definite destination that you can go to from Shadow. I didn't even know that halfings were going to figure so prominently into my tale (Happa Fin and crew) until it became myth-logically important that they were.

I may finish the gods bits today in short form, unless I get sidetracked by watching my slow computer process my map at some point.
 

The Ancient Gods

As always, any input or criticism is welcome. Here are the two 'creator gods' in the setting more or less statted out for use by clerics, though very few clerics worship such elemental and uncaring deities.


The Ancient Gods

Palomet N *
Palomet (PAL-o-met) is the lord of creation and the only thing in it truely pure, though as such he is unable to resist or deny the advances of evil. Represented in symbology by a white disk by most priests, he is one of the most distant and yet everpresent of the gods as he rises each day in the morning and goes to sleep each night when he passes the horizon. As a god of pure goodness, he is often worshiped by idealists and pacifists as well as those who would tend to the sick. Chiefest and most unusual of his followers are the Forgetenders, dwarves who quietly whisper ancient words of obedience to Palomet and are given access to some of his great fire in return. Fin worship of Palomet is almost non-existant, for in their tales Palomet is representative of the great harm of doing nothing. In fin lore, he is also known as "the great betrayer" though it is unclear whether this is a reference to Palomet's association with Teeamisis, or if it is merely a sideways reference to their association with stealth.
Palomet's domains are Good, Destruction, Fire, and Sun
Palomet's favored weapon is the open palm (unarmed)

*Palomet, though described in the flavor text as being good is not in the classical D&D sense.

Teeamisis CE
In all things that Palomet is good and pure, Teeamisis (Tee-AM-is-IS) is corrupt and evil. While she was alive she spawned millions of monsters, the gods themselves, and every race on the planet. Teeamisis is primarily a goddess of evil, but strangely she is also one of fertility as well for certain evil sects. Even in death the goddess whispers to her true believers, though it may drive them mad. Holy sites to Teeamisis are located in the XXX mountain range which is believe to be her mighty grave or in dark places rich in mold and fungus. Followers of Teeamisis seek to raise their goddess from death in various plots, and to advance her causes by letting loose her more favored children upon civilization. Also, clerics of Teeamisis are often in allegiance with dragons by ancient accordance, acting as their servants and masters to varying degrees.
Teeamisis' domains are Chaos, Evil, Destruction, and Summoning.
Teeamisis' favored weapon is the flail.
 

The Greater Gods

Here are the major gods, the first generation of children of the ancient gods that were not dragons. These are still fairly unapproachable entities, not because they have an alien outlook but because they have such personified traits. Moran Dur isn't a dwarf that is a smith, he's THE smith that dwarves look like because reality emulates the divine. Likewise, since Palan Tes is a broken god with enormous flaws, humanity (and humanoids are nothing more than flawed humanity harbored by evil gods) is also flawed. Though dwarves, elves and halflings are all "purer" Palan Tes and his children signify the potential hope and redemption of the humans. Palan Tes is a central figure in the setting, both a god and a king, homeless and in self-exile.

The Greater Gods

Moran Dur LN
Moran Dur (MOR-an DUR), eldest of dwarvenkind, seeks little else but to tend his forge as he has always done and as such tends to turn a blind eye on the world for the most part. For those that seek knowledge of the forge or stone or craft though, his followers are sometimes given insight into his vast interest into such subjects. Moran Dur is also charged with tending to his father on occassion, plucking him from the sky at odd times to polish or talk to, so for some sects it isn't uncommon to find shrines to Palomet nearby as sometimes knowledges may be passed from one to another. Moran Dur's normal church is in a constant struggle with itself in some ages, as the sect of the Drowned creeps into being every few decades or so to bring ruin upon the reputation of the church.
Moran Dur's domains include Destruction, Earth, Fire, and Law
Moran Dur's favored weapon is the axe.

Wen Fel CG
Wen Fel (wen FEL) is the mother of endurance and song. While she is associated with elves and feykind, she is also the wife of Moran Dur and the former lover of Palan Tes. She is noted in some dwarven pantheons as being particularly intemperate, but by the other races as being both matronly and maidenly. In her role as the mother of song, she is counted as being the source of most wizardly power and as a patron of many arts. She also is worshipped by runners, mothers, farmers, and reformed criminals. Wen Fel's symbol is the variously described god's blossom or godflower for it's ability to grow virtually anywhere in the world and prosper, yet it is also noted as being rare. Wen Fel's temples are everywhere, as are shrines dedicated to her and her sisters.
Wen Fel's domains are Air, Healing, Magic and Plant
Wen Fel's favored weapon is the mace (usually inscribed with flowers) or the bow (depending on race)

Happa Fin CN
Happa Fin (HAP-a FIN) is the patron of halflings, scoundrels, tricksters and lost causes. Happa Fin is so amorphous that the god is both mother and father to the entire halfling race, because he is so vain and so canny at disguise that he fooled himself into marrying his mirror. Not all tales of Happa are so lighthearted though, during the many wars of the gods, Happa would curl his great black cloak around him and become also the patron of assassins. At one time Happa was counted as the god of children, but that usage has fallen out of favor for centuries except as a relic noted on the holy day on Hap Noch. Happa's temples are everywhere, but vary wildly in appearance. If there is one common element in Happa's temples it is the fact that almost all have a hidden side to them. Happa's worshippers mirror their god's anger with Marnas Fel and usually attack them without hesitation.
Happa Fin's domains are Chaos, Knowledge, Luck, and Trickery
Happa Fin's favored weapon is the dagger

Palan Tes NG
Palan Tes (PAH-lan TES) is the only one of the gods that still makes his home upon the world. Described as 'The Ruined God', Palan is the god of redemption, good, fatherhood, sailing and the sea, diplomacy, kings and war. Palan Tes' worshippers seek to emulate their master usually, and build their temples near the sea or water and become leaders of their communities. Some secretive cults take their worship to the extreme and encourage their priests to gouge out their eyes, these cult's proclamation is that Palan's ruination and battle with Teeamisis was all part of a greater plan to steal the power of his father Palomet. Palan Tes also claims worship amongst some of the humanoid races, since part of his ruination and curse was their formation they follow that he must be their salvation as well. Palan, when he makes his way amongst men, remains silent. Usually his appearances are nothing but cryptic portents or sudden appearances during great battles to swing the tide one way or another. His ruined kingdom of Palantis is long since gone, destroyed by his disgust at it's rejection and corruption of his objectives, but it's ideals remain in many kingdoms across the world. Today the longest conversation with Palan Tes is recorded in the book entitled _Hope and Glory_ by the sage Ezramdius. Most of the texts echo sentiments found in Palan's clerical journals, but rumors occassionally surface of earlier versions and translations filled with portent and oracle.
Palan Tes' domains are Air, Law, Protection, and Strength
Palan Tes' favored weapon is the spear
 

Intermediate Gods

Ok, some more intermediate gods would be nice to cover some commonly worshipped deity things but I thought I'd just send out what I already had so far first and see how it went. Since this is my first major "ground up" setting design in over a decade it's been real fun. Pretty soon I hope to be able to share with you all my map (too big right now I'm afraid) and some history (though I'm afraid that I might have to wave that off until I get the whole mythic thing done and out of my system- gods and man-history shouldn't read the same I think). Also, I've been thinking about my naming conventions so far...are they over the top? Bob Ses and Randy Fel looked good in the first couple of drafts and still roll of my tongue ok, but I'm unsure about their "print appeal". Anyone?

Intermediate Gods

Grunash Ses CE
Grunash Ses (GRU-nash SES) is the patron of orcs, goblins, humanoids, rage, vengeance, battle and strong drink. He favors the strong over the weak, those who fight their destinies rather than accept them, and those who spend their lives utilizing the potency of edged steel. Strangely enough though, mute Grunash is attributed to developing the first written languages as well and he is well known for showing favor to primitive songs. Priests of Grunash Ses are known for either their beautiful singing voices or their long vows of silence, and for all his chaotic nature Grunash allows no priest of his to be disloyal or break a vow. Grunash Ses is symbolized by a ideogram the represents a link of chain, and his temples sometimes hang huge masses of them from their ceilings. In civilized lands temples of Grunash sometimes manage profitable distilleries and breweries.
Grunash Ses' domains are Earth, Fire, Strength, and War
Grunash Ses' favored weapon is the axe

Marnas Fel LE
Marnas Fel (MAR-nes FEL) is a peculiar goddess because she is actually two separate ones. In her aspect as Marnas Fel she is the beautiful Queen of Shadow, conqueror of darkness and magic. It is this part of Marnas that is worshipped by vengeful women, maidens before their wedding night, hunters, female spellcasters, and some druids associated closely with bees. Her temples are standing stones, faerie glens, seaside caves and waterfalls. This is also the only aspect of Marnas acceptable in most polite company excepting fins, since she is representative of fertility and the mysteries of women. Many secretive cults surround Marnas and most of them sordid or horrific, but still her priests are welcome in most places with little thought. Her symbol is oval-like, suggesting a tear, an insect's wing or an eye.
Marnas Fel's domains are Air, Animal, Knowledge, and Water
Marnas Fel's favored weapon is the short bow

Marnas Ses CE
Marnas Ses (MAR-nes SES) is the other side of Marnas, the horrific side of Marnas that fell underfoot Teeamisis in her bitter rage. In this aspect Marnas is the raven, rat and tombroot. Madly insane, she screaches across the sky inside murders of ravens. Her visage in this aspect is so awful that it blinds the very sky. Few priests worship Marnas in this aspect besides a few twisted souls, but her skull-laden shrines are found near battlefields and necropoli. Prayers are also offered to Marnas in this aspect before battles and by healers, for it is well known that her capricious whim can lay low even the cautious so it is best to attempt to appease her. Some once argued that Marnas Fel and Marnas Ses were simply the same goddess at one time, but in the past Marnas Ses has been seen being reigned in from battlefields by her alter-ego and scolded like a sister. Priests of Marnas reckon the difference on the order of alive and undead, but that is likely just speculation.
Marnas Ses claims her domains as Air, Death, Destruction and Evil
Marnas Ses' favored weapon is the spear.

Valas Fin NG
Valas Fin (VAL-as FIN) is the youngest son of Happa and Happa's shadow, whom Happa charmed into laying with him one day as a prank. Valas was slain by Grunash Ses when he rushed in to prevent Wen Fel from falling in battle. For his bravery Wen Fel sang his ghost back into being and charged him with maintaining a safe haven for the brave in the Underworld. Valas Fin's priesthood, like the god himself, are quiet pursuers of righteousness and justice. They often are called upon to be judges, and their healing skills are much in demand. Valas represents himself as the reward for glory and self-sacrifice, and heis symbol is half of a blackened disk the represents twilight. Valas Fin's priests are champions on the occassion that a soul gets lost on its way to the Underworld, and as such are tireless hunters of undead. Temples to Valas are always constructed in a way as to render them white, and often adorned in white flowers.
Valas Fin's domains are Good, Healing, Protection and Sun
Valas Fin's favored weapon is the short sword

Heros Tes LG
Heros Tes (HEE-roes TES alt HAIR-oes TEZ) is the youngest child of Palan Tes and nominally maintains some sense of organization over most of the other gods as custodian of his father's position. He is unwavering, methodical, and truthful. He is the patron of paladins and is said to guard and watch over young princes. Priests of Heros are found everywhere in every civilization except the most monstrous, preaching the principle tenets of justice and goodness to any who will listen. Because the church tends to hold so much material power it attracts those who would seek that power occassionally also. With this in mind, bloody inquisitions and ruthless civil wars have been fought between the various sects of his churches for what an outsider might see as a minor difference. Much to the chagrin of his father, as related in his religious texts, Heros seems to be content that the truth of his teaching should be apparent and rarely intervenes in the world. It is said that Heros perhaps is too busy managing the myriad squabbles and disagreements of <god home name here> to manage the affairs of men as well. Heros is known by his symbol of a crossroads that represents his palace where all roads eventually end. Worship in Heros' temples usually involves the sacrifices of livers of powerful beasts and monsters.
Heros Tes' domains are Good, Healing, Law, and Travel
Heros Tes' favored weapon is the bastard sword
 

Quick Question (or four)

Are the -Fin, -Tes, -Fel, -Ses, -Dun, etc. that are appended to the end of the names of the gods suffixes, real names, adjectives (like "the Mighty") in your world's language, combinations of the three, or something else entirely? Do they relate any sort of "extra" familial relationship between them?

Unless you want me to "red pen" these entries, I'll cage my editor side and restrict myself to the content. :)

Keep it coming. :)

[EDIT: I can't believe I missed that comma... Bad me. BAD me!]
 
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suffixes and red pens

Honestly I haven't even decided exactly WHAT they are or what they might actually entail. I simply began from interesting variations on some names and then chose some that looked like they fit somewhat together.

After I began I started to use them to denote some sort of amorphous familial relationship. Though all of the gods are related in some manner, the names seem to imply something else in my mind as well. For instance, Marnas Fel with her dual aspect as Marnas Ses certainly hasn't really changed her basic family relationship nor her allegiances but instead the change from -Fel to -Ses seems to be something about her beauty or lack of it. On a more basic level, -Fels are elven/fey, -Durs are dwarves,-Fins are halflings, -Ses' are humanoids, and -Tes are humans and humanoid also (because Grunash and Palas both fit more and more into the same ruined and hopeful reflection of each other I think).

Now that a week is past, I'm still unsure of these basic things and on some level I'm not even positive if it's needed to spell out the exact meaning even. After all, gods are rarely known factors like the price of pie. I'm looking to exapnd the suffix list though some, to make the relationships less explicit, and figure out some of the god-dragons and god-monsters (who shouldn't have anything past their names attached at all because they're creatures as well as gods).
 

Other Gods

Haloen Mar CN
Often mistaken for a god of the hunt, and even venerated as such occassionally, Haloen Mar (HAL-o-en MAR) is instead actually a god of premonitions and portents. He appears as a great thirteen point hart-headed elf with five gleaming black eyes and one bright green one wearing the furs of rabbits and other small animals. His priests make their temples in ancient forests and tend to great circles of stones where Haloen sometimes visits to make frightening statements about the future. Haloen is always attended by two enormous green cats called Visra and Mierta, in the night both stalk out visions for their master and return to him in the morning with fresh kill that he discerns hidden truths from. Priests of Haloen Mar sometimes tattoo green eyes upon their foreheads in reverence to their deity, and while mostly benign their sacrificial practices can be most unnerving to civilized eyes.
Haloen Mar's domains are Animal, Chaos, Knowledge, and Magic
Haloen Mar's favored weapon is the longspear

Greta Vin NG
Greta Vin (GRE-ta VIN) is revered in almost every home and business, in every kitchen and camp. Goddess of the cook flame, she is also the patron of gossip and stave against hunger. Greta Vin is acknowledged as passing along the secret of salt to the halflings, where she holds many followers. Greta Vin seldom appears at all to mortals except occassionally as a squirrel of prodigious size. Greta's priests are a practical lot who seldom create temples. Instead they are found in large cities running shelters, orphanages, and schools. Holding an above average number of female priests among its ranks, they also sometimes champion women's rights and abstension from various vices.
Greta Vin's domains are Good, Healing, and Protection
Greta Vin's favored weapon is the club
 

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Chalandra Fel LN

Chalandra Fel (cha-LAHN-dra FEL) appears to mortals only in mirrors or occassionally in pools of still water unless they have the means to visit her castle of glass. She is the goddess of inbetween spaces and ghosts as well, and the daughter of Marnas Fel and Happa Fin. Some people still hold the ancient tradition of placing small shrines of mirrors in storage places inside their homes or draping curtains of glass beads in doorways to revere her. Chalandra and her mother are forever apart thanks to a ancient curse spoken by one of them that forbid them to ever see each the other's face. Instead the each of them are haunted by each other in reflections, and there are never any reflections in shadow. Chalandra's priesthood is mostly concerned with the creation of glass and brassworks, but she also is counted as the patron of many orphans and vagabonds as well. It is said that each year Chalandra selects one child that will not be missed and seizes her to her home behind the mirrors and makes them describe to her her appearance each day. For this reason she is sometimes referenced as the "Mother of the Whispering Child" in fables and artwork.
Chalandra Fel's domains are Knowledge, Magic, and Protection
Chalandra Fel's favored weapon is the light mace

Evon Rah CE
Evon Rah (E-von RAH) was born when Marnas Ses appeared above a great battlefield of the past and gorged herself upon the carnage til bloating. With her great and fierce claws she ripped her own stomach apart where a child lay resting in a pool of maggots. Said to possess a face that even his own mother cannot love, Evon Rah instead places it behind a rough mask of obsidian where the cruel glass continuously cuts him. He is the patron of the dispossessed and the insane mostly because he cares for those in the world that are unlovable when no one else can. His realm is filled with mongrels, mutilations, and the defective of all kind and is in viewing distance of the realm of the dead that he looks longingly upon each morning. Evon Rah's priests lead leper colonies and sometimes delve into forbindden and cruel medical practices. They are most often insane or disfigured in some way, and encounter their god only in mumbled rantings that some claim to hear in their heads. The more sane of his followers can sometimes be found in civilization tending to those that none other will, but they have a bad reputation and are as often as not driven from close proximity to others by sword and flame after some time.
Evon Rah's domains are Chaos, Trickery, and Water
Evon Rah's favored weapon is the greataxe
 

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