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Community
General Tabletop Discussion
*Dungeons & Dragons
New Campaign: Should I make the switch to 5.5?
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<blockquote data-quote="AlViking" data-source="post: 9871016" data-attributes="member: 6906980"><p>Which to me sounds like "I didn't want any changes to anything existing". That's perfectly fine, I just don't see why you can't simply say that. I don't see any more standardization in 5.5 than in 5 and I really don't see how 5.5 is any less complex - they've just shifted some of the complexity around. As [USER=7043270]@Tigris[/USER] just said, the sleep spell is less complex but it's in a good way. The old game made assumptions about how the game was played, that all creatures in combat had a glowing HP number above their heads in order for it to be useful. I dislike that kind of metagaming and other than occasionally allowing it for healing like the life cleric's preserve life which heals up to 1/2 HP I ban discussion of actual HP numbers. </p><p></p><p>But there are other spells like counterspell that were just ... boring. It also lead to nerf escalation for the DM. I played in a group where we had multiple players that could counterspell so an enemy would cast a spell, player A would counterspell, enemy would counterspell A's counterspell and then player B would counterspell the enemy's counterspell of the counterspell of the counterspell. Which then of course lead to another caster added to the enemy list which just added to the counterspell conga line. If you were a mean DM, all you needed was a relatively low level wizard with improved invisibility that did nothing but counterspell because we ruled that since there were no somatic components to counterspell there would be no way to know it was being cast. I hate that kind of escalation and I'm glad it's gone, it's also why I banned the spell in my home game.</p><p></p><p>Meanwhile there are several changes, primarily weapon mastery, that do add complexity and flavor that the 2014 rules lacked.</p><p></p><p>In any case if you don't like the changes, stick with the 5e version. Some people are still playing 2e and OD&D (or variants) so if it . But if you do stick with 5e you also have to acknowledge that the pool of players willing to play an old version will slowly shrink over time and that there will never be another new official book of player options that is guaranteed to be compatible.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9871016, member: 6906980"] Which to me sounds like "I didn't want any changes to anything existing". That's perfectly fine, I just don't see why you can't simply say that. I don't see any more standardization in 5.5 than in 5 and I really don't see how 5.5 is any less complex - they've just shifted some of the complexity around. As [USER=7043270]@Tigris[/USER] just said, the sleep spell is less complex but it's in a good way. The old game made assumptions about how the game was played, that all creatures in combat had a glowing HP number above their heads in order for it to be useful. I dislike that kind of metagaming and other than occasionally allowing it for healing like the life cleric's preserve life which heals up to 1/2 HP I ban discussion of actual HP numbers. But there are other spells like counterspell that were just ... boring. It also lead to nerf escalation for the DM. I played in a group where we had multiple players that could counterspell so an enemy would cast a spell, player A would counterspell, enemy would counterspell A's counterspell and then player B would counterspell the enemy's counterspell of the counterspell of the counterspell. Which then of course lead to another caster added to the enemy list which just added to the counterspell conga line. If you were a mean DM, all you needed was a relatively low level wizard with improved invisibility that did nothing but counterspell because we ruled that since there were no somatic components to counterspell there would be no way to know it was being cast. I hate that kind of escalation and I'm glad it's gone, it's also why I banned the spell in my home game. Meanwhile there are several changes, primarily weapon mastery, that do add complexity and flavor that the 2014 rules lacked. In any case if you don't like the changes, stick with the 5e version. Some people are still playing 2e and OD&D (or variants) so if it . But if you do stick with 5e you also have to acknowledge that the pool of players willing to play an old version will slowly shrink over time and that there will never be another new official book of player options that is guaranteed to be compatible. [/QUOTE]
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