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<blockquote data-quote="Desdichado" data-source="post: 97336" data-attributes="member: 2205"><p></p><p>I think the best strategy, which we typically <em>don't</em> do is to have the players have a first session where the characters are all rolled up. Lately we've been doing our characters at home and then coming together, where I think creating characters together would lead to better party composition and compromise on its own without the DM doing much.</p><p></p><p>Sounds like that was an inappropriate monster to send against that party then. Again, the DMs fault, not the players.</p><p></p><p>It's a tough call. Who gets to keep their concept, and who has to change to match the "ideal party?" Is it first come first serve? I prefer not to mess with it at all. It's not hard as a DM to structure a campaign around the party instead of trying to create a "jack-of-all-trades" party. Ideally, a given campaign world would have adventuring parties with different areas of expertise. The PC party should look for a niche that they can fill and then try to be the best at it. If a DM continually insists on putting them in situations that they're not really prepared to handle (that can be fun once in a while) then that is a failing of the DM, not the party.</p><p></p><p>YMMV. This presupposes a very old-fashioned, classical and traditional game of D&D. If your players don't create a very old-fashioned, classical and traditional party of D&D-style adventurers, you shouldn't be running that kind of game for them. Either let them know ahead of time that they will face challenges that require a old-fashioned party balance, or come up with a new way of running the campaign.</p><p></p><p>Oh, and to the original post: either that variant ranger is <em>really</em> interesting or <em>really</em> powerful. Why is it that almost everyone wants to take a few levels of it?</p></blockquote><p></p>
[QUOTE="Desdichado, post: 97336, member: 2205"] [i][/i] I think the best strategy, which we typically [i]don't[/i] do is to have the players have a first session where the characters are all rolled up. Lately we've been doing our characters at home and then coming together, where I think creating characters together would lead to better party composition and compromise on its own without the DM doing much. [i][/i] Sounds like that was an inappropriate monster to send against that party then. Again, the DMs fault, not the players. [i][/i] It's a tough call. Who gets to keep their concept, and who has to change to match the "ideal party?" Is it first come first serve? I prefer not to mess with it at all. It's not hard as a DM to structure a campaign around the party instead of trying to create a "jack-of-all-trades" party. Ideally, a given campaign world would have adventuring parties with different areas of expertise. The PC party should look for a niche that they can fill and then try to be the best at it. If a DM continually insists on putting them in situations that they're not really prepared to handle (that can be fun once in a while) then that is a failing of the DM, not the party. [i][/i] YMMV. This presupposes a very old-fashioned, classical and traditional game of D&D. If your players don't create a very old-fashioned, classical and traditional party of D&D-style adventurers, you shouldn't be running that kind of game for them. Either let them know ahead of time that they will face challenges that require a old-fashioned party balance, or come up with a new way of running the campaign. Oh, and to the original post: either that variant ranger is [i]really[/i] interesting or [i]really[/i] powerful. Why is it that almost everyone wants to take a few levels of it? [/QUOTE]
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