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<blockquote data-quote="der_kluge" data-source="post: 97579" data-attributes="member: 945"><p>That's a very interesting group. Sure hope they don't encounter a magically locked door. End of the road for them, if they do!</p><p></p><p>We, too, just started a new campaign. Well, we've got one more game to semi-retire our 11th level characters, and then we'll start our new one in a couple of weeks, but we've mostly made new characters.</p><p></p><p>I find that, with our group at least, the players tend to get together to figure out what the others are playing so they know what not to play. I know I do that. If there are two clerics in the group, for example, I'll play something besides a cleric. I think party diversity is a key element of the game.</p><p></p><p>Our new group: (all first level)</p><p>Me (female human bard), who will eventually take on an 'archaeologist' prestige class.</p><p>Male Rogue - I don't know the race, presumably human</p><p>Male Half-Orc Fighter</p><p>Male Human Cleric - Kind of a Socrates type Philosopher, with lots of knowledge skills</p><p>Female Human Fighter</p><p></p><p>So, despite the fact that we're gonna be short on arcane spells (until I get up a few levels, anyway), we've got most of the bases covered.</p><p></p><p>Our current group that is retiring. My wife and the DM's wife aren't starting this new game, so we've lost two:</p><p>male gnome Ill3/Clr9 (me)</p><p>female human Rog6/Wiz5</p><p>male Half-elf Rgr11</p><p>male human Pal11</p><p>female human Ftr11</p><p>female human Mnk11</p><p>male human(?) Rog4/Sor7</p><p></p><p>Again, a little shy on the high-level Arcane magic, but a good mix of everything else, if a bit high on the "kick-butt" side of things.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 97579, member: 945"] That's a very interesting group. Sure hope they don't encounter a magically locked door. End of the road for them, if they do! We, too, just started a new campaign. Well, we've got one more game to semi-retire our 11th level characters, and then we'll start our new one in a couple of weeks, but we've mostly made new characters. I find that, with our group at least, the players tend to get together to figure out what the others are playing so they know what not to play. I know I do that. If there are two clerics in the group, for example, I'll play something besides a cleric. I think party diversity is a key element of the game. Our new group: (all first level) Me (female human bard), who will eventually take on an 'archaeologist' prestige class. Male Rogue - I don't know the race, presumably human Male Half-Orc Fighter Male Human Cleric - Kind of a Socrates type Philosopher, with lots of knowledge skills Female Human Fighter So, despite the fact that we're gonna be short on arcane spells (until I get up a few levels, anyway), we've got most of the bases covered. Our current group that is retiring. My wife and the DM's wife aren't starting this new game, so we've lost two: male gnome Ill3/Clr9 (me) female human Rog6/Wiz5 male Half-elf Rgr11 male human Pal11 female human Ftr11 female human Mnk11 male human(?) Rog4/Sor7 Again, a little shy on the high-level Arcane magic, but a good mix of everything else, if a bit high on the "kick-butt" side of things. [/QUOTE]
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