Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New Campaign Started...check out the PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 98025" data-attributes="member: 2205"><p>I fail to see whatsoever any difference between balancing the encounter level of the PCs foes and balancing the types of encounters based on party composition. Both are examples of the same principle: DM fiat controlling the world to make sure the PCs get appropriate challenges for their abilities. I find it extremely odd that anyone would claim that it's the players responsibilities to come up with a "balanced party" yet it's the DMs responsibility to come up with appropriately levelled encounters. Both enhance fun for the PCs (for the most part) at the expense of verissimilitude in the world.</p><p></p><p>So, if you have no problem sending your party of 2nd level PCs against a balor, yet planning a way for them to get away without having to fight him, then you can also send your cleric-less 2nd level party up against a ghast or whatever. Personally, I like to occasionally make encounters that the PCs can't hope to win and let them find out how to avoid the encounter. But, to say that they must go through with the encounter anyway, regardless of their lack of cleric, or wizard, or whatever, and then saying that it's <em>their</em> fault for not picking the right classes: that smacks of bad DMing. And being the poor sod who has to take the class nobody wants to play, just because you know you need to or you'll all die: that smacks of even worse DMing.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 98025, member: 2205"] I fail to see whatsoever any difference between balancing the encounter level of the PCs foes and balancing the types of encounters based on party composition. Both are examples of the same principle: DM fiat controlling the world to make sure the PCs get appropriate challenges for their abilities. I find it extremely odd that anyone would claim that it's the players responsibilities to come up with a "balanced party" yet it's the DMs responsibility to come up with appropriately levelled encounters. Both enhance fun for the PCs (for the most part) at the expense of verissimilitude in the world. So, if you have no problem sending your party of 2nd level PCs against a balor, yet planning a way for them to get away without having to fight him, then you can also send your cleric-less 2nd level party up against a ghast or whatever. Personally, I like to occasionally make encounters that the PCs can't hope to win and let them find out how to avoid the encounter. But, to say that they must go through with the encounter anyway, regardless of their lack of cleric, or wizard, or whatever, and then saying that it's [i]their[/i] fault for not picking the right classes: that smacks of bad DMing. And being the poor sod who has to take the class nobody wants to play, just because you know you need to or you'll all die: that smacks of even worse DMing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Campaign Started...check out the PC's
Top