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<blockquote data-quote="merc" data-source="post: 98825" data-attributes="member: 3495"><p>Well, first of all I don't DM. I'm a player. When I play in a game, I know what sort of world I'm going to play in. I build a character that could live in that world. Other players also build the characters that they want to play the same way. I do not expect the DM to change the way things are run because a fighter can't get through a magically sealed door easily. In the games I play in, there is a plot going on that is greater than our individual party. The fun is how our party interacts and influences the rest of the world. It's never wasted my time before, even if we end up loosing to the bad guy, because it's a challenge and we always play what we want to play. If you want to play a wizard in a world where hand to hand combat is prevelant, go ahead...you just need to be prepared for people wanting to fight you like that.</p><p></p><p></p><p>I also think that the goal is to have a good time, but I don't think it's fun if everything is too easy. And letting the integrity of the game stand is <em>not</em> the same thing as killing off the PCs. The PCs have to be prepared for what is coming, through their own investigation and DM hints. My character in the campain I'm in now has died before because she got in the way of our party's dwarven smith(DM's PrC) because he's not much of a fighter. The battle had to be fought to save a village. It didn't waste my time. We also ran into a situation where we had to get ore from a cave system with a Shadow Dragon in it when we were 5th level. We didn't die, but we also went to extremes to avoid it.</p><p></p><p></p><p></p><p>I completely agree with you on those points, and I thought that came across earlier. My DMs don't try to kill my characters, but they present a story that chalenges both me and my character. I would feel greatly disappointed if they didn't.</p></blockquote><p></p>
[QUOTE="merc, post: 98825, member: 3495"] Well, first of all I don't DM. I'm a player. When I play in a game, I know what sort of world I'm going to play in. I build a character that could live in that world. Other players also build the characters that they want to play the same way. I do not expect the DM to change the way things are run because a fighter can't get through a magically sealed door easily. In the games I play in, there is a plot going on that is greater than our individual party. The fun is how our party interacts and influences the rest of the world. It's never wasted my time before, even if we end up loosing to the bad guy, because it's a challenge and we always play what we want to play. If you want to play a wizard in a world where hand to hand combat is prevelant, go ahead...you just need to be prepared for people wanting to fight you like that. I also think that the goal is to have a good time, but I don't think it's fun if everything is too easy. And letting the integrity of the game stand is [i]not[/i] the same thing as killing off the PCs. The PCs have to be prepared for what is coming, through their own investigation and DM hints. My character in the campain I'm in now has died before because she got in the way of our party's dwarven smith(DM's PrC) because he's not much of a fighter. The battle had to be fought to save a village. It didn't waste my time. We also ran into a situation where we had to get ore from a cave system with a Shadow Dragon in it when we were 5th level. We didn't die, but we also went to extremes to avoid it. I completely agree with you on those points, and I thought that came across earlier. My DMs don't try to kill my characters, but they present a story that chalenges both me and my character. I would feel greatly disappointed if they didn't. [/QUOTE]
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