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<blockquote data-quote="Rel" data-source="post: 2958167" data-attributes="member: 99"><p>I haven't pimped it lately so I'll specifically mention that it has been invaluable to me to understand (and have THEM understand) what sorts of players they are according to the categories used by Robin Laws in his excellent book <em>Robin's Laws of Good Gamemastering</em>. Great book in general but that bit revolutionized how I GMed. The same general information can be found at the start of the DMGII if you have that and not the Laws book (Robin Laws wrote that part of the DMGII anyway).</p><p></p><p>If you're not familiar with the concept in general, it is basically an analysis of how and more importantly WHY the player play the game. The motivations for a Buttkicker and a Method Actor (for example) are VERY different and require different sorts of adventures, hooks and sessions.</p></blockquote><p></p>
[QUOTE="Rel, post: 2958167, member: 99"] I haven't pimped it lately so I'll specifically mention that it has been invaluable to me to understand (and have THEM understand) what sorts of players they are according to the categories used by Robin Laws in his excellent book [i]Robin's Laws of Good Gamemastering[/i]. Great book in general but that bit revolutionized how I GMed. The same general information can be found at the start of the DMGII if you have that and not the Laws book (Robin Laws wrote that part of the DMGII anyway). If you're not familiar with the concept in general, it is basically an analysis of how and more importantly WHY the player play the game. The motivations for a Buttkicker and a Method Actor (for example) are VERY different and require different sorts of adventures, hooks and sessions. [/QUOTE]
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