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<blockquote data-quote="Emongnome" data-source="post: 2958913" data-attributes="member: 7061"><p>I always like to know about the characters' histories and how the players sees it affecting the campaign, both short-term and long-term. Is there some arch-nemesis out there that you will want to have the group encounter later on? Also, ask them what they want for their characters with respect to treasure, wealth, land, titles, etc. Of course, as mentioned before, what type of gamers they are will greatly influence how the campaign is built. Is it one with lots of traps / puzzles / etc. and the like or just a horde of monsters to slay? I'm in the process of building a campaign myself through a series of interconnected "adventures" that I've done from scratch, using a war as a "setting" so to speak. As you can figure, my characters like a good backdrop story, but so long as the story doesn't interfere with all the combat. I knew my players well enough to not have to do a questionnaire, but it was very important that I knew what kind of campaign they would enjoy.</p></blockquote><p></p>
[QUOTE="Emongnome, post: 2958913, member: 7061"] I always like to know about the characters' histories and how the players sees it affecting the campaign, both short-term and long-term. Is there some arch-nemesis out there that you will want to have the group encounter later on? Also, ask them what they want for their characters with respect to treasure, wealth, land, titles, etc. Of course, as mentioned before, what type of gamers they are will greatly influence how the campaign is built. Is it one with lots of traps / puzzles / etc. and the like or just a horde of monsters to slay? I'm in the process of building a campaign myself through a series of interconnected "adventures" that I've done from scratch, using a war as a "setting" so to speak. As you can figure, my characters like a good backdrop story, but so long as the story doesn't interfere with all the combat. I knew my players well enough to not have to do a questionnaire, but it was very important that I knew what kind of campaign they would enjoy. [/QUOTE]
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