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<blockquote data-quote="Evilhalfling" data-source="post: 2127182" data-attributes="member: 16991"><p>Do a player survey of some sort, It is what I did before starting my current campaign. </p><p>It prompted me to start at a lower level, more magic rich game </p><p>In particular ask what types of adventures are preferred. ie wilderness/poltical/dungeon crawl/exploration etc... </p><p></p><p>I had it easier because I did my survey a few weeks before the end of another DM's game so I could set up a contrasting game. With more than one other person running before you run again its hard to know what would be a change of pace. </p><p></p><p>You don't seem to have a regular homebrew world, but with a few months I don't see the need for you to depend on a modual. I am biased against them. (the last one I ran was RttToEE and I had it explode when the dungeon crawl portion became too boring.)</p><p></p><p>Anything catch your eye in terms of history or new game books? these are my frequent sources of insperation</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2127182, member: 16991"] Do a player survey of some sort, It is what I did before starting my current campaign. It prompted me to start at a lower level, more magic rich game In particular ask what types of adventures are preferred. ie wilderness/poltical/dungeon crawl/exploration etc... I had it easier because I did my survey a few weeks before the end of another DM's game so I could set up a contrasting game. With more than one other person running before you run again its hard to know what would be a change of pace. You don't seem to have a regular homebrew world, but with a few months I don't see the need for you to depend on a modual. I am biased against them. (the last one I ran was RttToEE and I had it explode when the dungeon crawl portion became too boring.) Anything catch your eye in terms of history or new game books? these are my frequent sources of insperation [/QUOTE]
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